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Navigation path traces play a crucial role in video game design, serving as a vital resource for both enhancing player engagement and fine-tuning non-playable character behavior. Generating such paths with human-like realism can enrich the…

机器学习 · 计算机科学 2025-06-05 Daniel Campa , Mehdi Saeedi , Ian Colbert , Srinjoy Das

We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to…

神经与进化计算 · 计算机科学 2022-02-21 Sam Earle , Justin Snider , Matthew C. Fontaine , Stefanos Nikolaidis , Julian Togelius

In the last decade, autonomous navigation for roboticshas been leveraged by deep learning and other approachesbased on machine learning. These approaches have demon-strated significant advantages in robotics performance. Butthey have the…

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

人工智能 · 计算机科学 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

机器学习 · 计算机科学 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

人工智能 · 计算机科学 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

We are interested in the generation of navigation instructions, either in their own right or as training material for robotic navigation task. In this paper, we propose a new approach to navigation instruction generation by framing the…

计算与语言 · 计算机科学 2024-03-29 Chengzu Li , Chao Zhang , Simone Teufel , Rama Sanand Doddipatla , Svetlana Stoyanchev

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Joshua Reno , Jonathan Chen , Gillian Smith , Mark Riedl

Procedural content generation (PCG) has become an increasingly popular technique in game development, allowing developers to generate dynamic, replayable, and scalable environments with reduced manual effort. In this study, a novel method…

人工智能 · 计算机科学 2025-10-20 Miraç Buğra Özkan

Endowing the protagonist with a specific personality is essential for writing an engaging story. In this paper, we aim to control the protagonist's persona in story generation, i.e., generating a story from a leading context and a persona…

计算与语言 · 计算机科学 2022-04-25 Zhexin Zhang , Jiaxin Wen , Jian Guan , Minlie Huang

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

人工智能 · 计算机科学 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

We propose a weakly-supervised approach for conditional image generation of complex scenes where a user has fine control over objects appearing in the scene. We exploit sparse semantic maps to control object shapes and classes, as well as…

计算机视觉与模式识别 · 计算机科学 2020-11-23 Dario Pavllo , Aurelien Lucchi , Thomas Hofmann

Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. However, it can prove difficult to apply these approaches in…

人工智能 · 计算机科学 2023-09-26 Emily Halina , Matthew Guzdial

We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…

计算机视觉与模式识别 · 计算机科学 2024-03-08 Wolfgang Paier , Paul Hinzer , Anna Hilsmann , Peter Eisert

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

The ability to inferring latent psychological traits from human behavior is key to developing personalized human-interacting machine learning systems. Approaches to infer such traits range from surveys to manually-constructed experiments…

机器学习 · 计算机科学 2019-12-13 Fan Yang , Liu Leqi , Yifan Wu , Zachary C. Lipton , Pradeep Ravikumar , William W. Cohen , Tom Mitchell

Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient…

计算机视觉与模式识别 · 计算机科学 2023-06-02 Jinbo Xing , Menghan Xia , Yuxin Liu , Yuechen Zhang , Yong Zhang , Yingqing He , Hanyuan Liu , Haoxin Chen , Xiaodong Cun , Xintao Wang , Ying Shan , Tien-Tsin Wong

Personalized recommendation stands as a ubiquitous channel for users to explore information or items aligned with their interests. Nevertheless, prevailing recommendation models predominantly rely on unique IDs and categorical features for…

信息检索 · 计算机科学 2024-05-14 Jieming Zhu , Chuhan Wu , Rui Zhang , Zhenhua Dong

Data-driven methods have great advantages in modeling complicated human behavioral dynamics and dealing with many human-robot interaction applications. However, collecting massive and annotated real-world human datasets has been a laborious…

机器人学 · 计算机科学 2024-03-12 Zhuo Xu , Rui Zhou , Yida Yin , Huidong Gao , Masayoshi Tomizuka , Jiachen Li

This paper proposes a method for modeling human driver interactions that relies on multi-output gaussian processes. The proposed method is developed as a refinement of the game theoretical hierarchical reasoning approach called "level-k…

机器学习 · 计算机科学 2022-01-06 Cem Okan Yaldiz , Yildiray Yildiz