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In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

Sampling from combinatorial families can be difficult. However, complicated families can often be embedded within larger, simpler ones, for which easy sampling algorithms are known. We take advantage of such a relationship to describe a…

数据结构与算法 · 计算机科学 2013-09-02 James Y. Zhao

Real artificial intelligence always has been focused on by many machine learning researchers, especially in the area of deep learning. However deep neural network is hard to be understood and explained, and sometimes, even metaphysics. The…

机器学习 · 计算机科学 2019-10-22 Jinwei Zhao , Qizhou Wang , Fuqiang Zhang , Wanli Qiu , Yufei Wang , Yu Liu , Guo Xie , Weigang Ma , Bin Wang , Xinhong Hei

We consider the problem of uniformly generating a spanning tree, of a connected undirected graph. This process is useful to compute statistics, namely for phylogenetic trees. We describe a Markov chain for producing these trees. For cycle…

数据结构与算法 · 计算机科学 2020-07-08 Luís M. S. Russo , Andreia Sofia Teixeira , Alexandre P Francisco

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

计算与语言 · 计算机科学 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

Understanding the context of complex and cluttered scenes is a challenging problem for semantic segmentation. However, it is difficult to model the context without prior and additional supervision because the scene's factors, such as the…

计算机视觉与模式识别 · 计算机科学 2021-04-06 Hiroaki Aizawa , Yukihiro Domae , Kunihito Kato

Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG…

人工智能 · 计算机科学 2026-03-13 Jonathan Leung , Yongjie Wang , Zhiqi Shen

We propose a Markov chain simulation method to generate simple connected random graphs with a specified degree sequence and level of clustering. The networks generated by our algorithm are random in all other respects and can thus serve as…

离散数学 · 计算机科学 2010-02-09 Shweta Bansal , Shashank Khandelwal , Lauren Ancel Meyers

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

计算机科学与博弈论 · 计算机科学 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

Graphs, and sequences of growing graphs, can be used to specify the architecture of mathematical models in many fields including machine learning and computational science. Here we define structured graph "lineages" (ordered by level…

计算机视觉与模式识别 · 计算机科学 2025-08-04 Eric Mjolsness , Cory B. Scott

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of…

人工智能 · 计算机科学 2024-06-14 Shiying Hu , Zengrong Huang , Chengpeng Hu , Jialin Liu

Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important…

计算机科学与博弈论 · 计算机科学 2023-12-20 Yixuan Even Xu , Chun Kai Ling , Fei Fang

Due to the increasing complexity and interconnectedness of different components in modern automotive software systems there is a great number of interactions between these system components and their environment. These interactions result…

应用统计 · 统计学 2025-03-11 Bojan Lukić , Thorben Knust , Andreas Rausch

This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle game MiniDungeons 2. Generation is split into two steps, initially producing the architectural layout of the level as its walls and floor…

Identifying drawbacks or insufficiencies in terms of safety is important also in early development stages of safety critical systems. In industry, development artefacts such as components or units, are often reused from existing artefacts…

软件工程 · 计算机科学 2021-06-03 Kai Hoefig , Marc Zeller , Reiner Heilmann

Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of…

Here we introduce a model in which individuals differ in the rate at which they seek new interactions with others, making rational decisions modeled as general symmetric two-player games. Once a link between two individuals has formed, the…

种群与进化 · 定量生物学 2007-05-23 Jorge M. Pacheco , Arne Traulsen , Martin A. Nowak

Assembly planning is a difficult problem for companies. Many disciplines such as design, planning, scheduling, and manufacturing execution need to be carefully engineered and coordinated to create successful product assembly plans. Recent…

机器人学 · 计算机科学 2020-05-13 Jade Master , Evan Patterson , Shahin Yousfi , Arquimedes Canedo

In this thesis a comprehensive verification framework is proposed to contend with some important issues in composability verification and a verification process is suggested to verify composability of different kinds of systems models, such…

软件工程 · 计算机科学 2023-01-10 Imran Mahmood

Convolutional neural networks with many layers have recently been shown to achieve excellent results on many high-level tasks such as image classification, object detection and more recently also semantic segmentation. Particularly for…

计算机视觉与模式识别 · 计算机科学 2015-03-10 Alexander G. Schwing , Raquel Urtasun