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This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

人工智能 · 计算机科学 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention. A challenge in such environments is that the…

人工智能 · 计算机科学 2018-06-14 Frank G. Glavin , Michael G. Madden

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the…

计算机视觉与模式识别 · 计算机科学 2023-11-03 Hsiao-Yu Tung , Mingyu Ding , Zhenfang Chen , Daniel Bear , Chuang Gan , Joshua B. Tenenbaum , Daniel LK Yamins , Judith E Fan , Kevin A. Smith

The majority of experiments in fundamental science today are designed to be multi-purpose: their aim is not simply to measure a single physical quantity or process, but rather to enable increased precision in the measurement of a number of…

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

机器学习 · 计算机科学 2020-02-18 Alfonso White , Daniela M. Romano

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

人机交互 · 计算机科学 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the interactivity of the application becomes fluid enough for high rates of interaction. Inspired by esports and competitive gaming, where players regularly…

图形学 · 计算机科学 2022-09-01 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Ben Boudaoud , Joohwan Kim

This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of players share an access network has been simulated, in order to…

网络与互联网体系结构 · 计算机科学 2020-07-31 Jose Saldana , Julian Fernandez Navajas , Jose Ruiz Mas , Luis Sequeira , Luis Casadesus

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

人机交互 · 计算机科学 2010-04-05 Lennart E. Nacke , Craig A. Lindley

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

人机交互 · 计算机科学 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

人机交互 · 计算机科学 2019-03-11 Boris Bačić , Patria Hume

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Quantum physics holds the promise of enabling certain tasks with better performance than possible when only classical resources are employed. The quantum phenomena present in many experiments signify nonclassical behavior, but do not always…

Any scientific attempt to explain consciousness is tasked with reconciling the third person objective perspective of science with our first person subjective experience of the world. A good point of departure is to consider situations in…

物理学史与哲学 · 物理学 2021-04-26 Hartmut Neven , Peter Read , Tobias Rees

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

人机交互 · 计算机科学 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algorithms which follow the objects manipulated by the camera wearer can provide useful cues to effectively model such interactions. Visual…

计算机视觉与模式识别 · 计算机科学 2022-05-10 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design…

机器学习 · 计算机科学 2021-07-28 Thomas Maurer , Matthew Guzdial

Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the…

人机交互 · 计算机科学 2026-04-23 Arka Majhi

Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision…

计算机视觉与模式识别 · 计算机科学 2025-07-23 Matteo Dunnhofer , Zaira Manigrasso , Christian Micheloni

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…