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相关论文: Changing Computer-Usage Behaviours: What Users Wan…

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Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

人机交互 · 计算机科学 2015-12-10 Misha Sra , Chris Schmandt

Digital devices like tablets, media players, and kiosks are increasingly deployed in U.S. prisons. These technologies can enable incarcerated people to access education, communicate with loved ones, and develop vital reentry skills.…

密码学与安全 · 计算机科学 2026-04-14 Yael Eiger , Nino Migineishvili , Emi Yoshikawa , Liza Nadtochiy , Kentrell Owens , Franziska Roesner

Generative AI agents are reshaping human-computer interaction, shifting users from direct task execution to supervising machine-driven actions, especially the rise of "vibe coding" in programming. Yet little is known about how screen reader…

人机交互 · 计算机科学 2025-12-12 Nan Chen , Luna K. Qiu , Arran Zeyu Wang , Zilong Wang , Yuqing Yang

The COVID-19 pandemic has prompted countries around the world to introduce smartphone apps to support disease control efforts. Their purposes range from digital contact tracing to quarantine enforcement to vaccination passports, and their…

Unhealthy lifestyles could cause many chronic diseases, which bring patients and their families much burden. Research has shown the potential of digital technologies for supporting health behavior change to help us prevent these chronic…

人机交互 · 计算机科学 2019-01-30 Yunlong Wang , Ahmed Fadhil , Harald Reiterer

This study investigated the effects of variables influencing the intention to use the COVID-19 tracker. Experiment results from 224 individuals revealed that performance expectations, trust, and privacy all have an impact on app usage…

计算机与社会 · 计算机科学 2023-01-27 Vinh T. Nguyen , Chuyen T. H. Nguyen

AI-supported tools can help learners overcome challenges in programming education by providing adaptive assistance. However, existing research often focuses on individual tools rather than deriving broader design recommendations. A key…

人机交互 · 计算机科学 2025-03-04 Zihan Wu , Yicheng Tang , Barbara Ericson

Human behavior is notoriously difficult to change, but a disruption of the magnitude of the COVID-19 pandemic has the potential to bring about long-term behavioral changes. During the pandemic, people have been forced to experience new ways…

Multimedia and creativity software products are being used to edit and control various elements of creative media practices. These days, the technical affordances of mobile multimedia devices and the advent of high-speed 5G internet access…

人机交互 · 计算机科学 2020-07-20 Mairéad Grogan , Emin Zerman , Gareth W. Young , Aljosa Smolic

Digit therapeutics are novel software devices that clinicians may utilize in delivering quality mental health care and ensuring positive outcomes. However, uptake of digital therapeutics and clinically tested software-based programs remains…

计算机与社会 · 计算机科学 2022-07-20 Adaora Nwosu , Samantha Boardman , Mustafa M. Husain , P. Murali Doraiswamy

While many people use social network sites to connect with friends and family, some feel that their use is problematic, seriously affecting their sleep, work, or life. Pairing a survey of 20,000 Facebook users measuring perceptions of…

人机交互 · 计算机科学 2019-05-07 Justin Cheng , Moira Burke , Elena Goetz Davis

Medical residency training is often associated with physically intense and emotionally demanding tasks, requiring them to engage in extended working hours providing complex clinical care. Residents are hence susceptible to negative…

计算机与社会 · 计算机科学 2024-02-15 Tiantian Feng , Shrikanth Narayanan

Recent years have seen a rise in social media platforms that provide peer-to-peer support to individuals suffering from mental distress. Studies on the impact of these platforms have focused on either short-term scales of single-post…

社会与信息网络 · 计算机科学 2020-04-23 Taisa Kushner , Amit Sharma

In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…

人机交互 · 计算机科学 2015-01-06 S. Thuseethan , S. Kuhanesan

To examine associations between screen time and anxiety, depression, behavior or conduct problems, and ADHD among children and adolescents during the pandemic, and to assess whether physical activity, sleep duration, and bedtime regularity…

神经元与认知 · 定量生物学 2026-05-18 Ying Dai , Na Ouyang

Identifying changes in individuals' behaviour and mood, as observed via content shared on online platforms, is increasingly gaining importance. Most research to-date on this topic focuses on either: (a) identifying individuals at risk or…

计算与语言 · 计算机科学 2022-05-12 Adam Tsakalidis , Federico Nanni , Anthony Hills , Jenny Chim , Jiayu Song , Maria Liakata

The record-breaking increase of internet usage in 2020 with the spread of the COVID-19 pandemic has made us think about the alarming consequences of it in the aspect of climate change. As countries go into lockdown the use of the internet…

计算机与社会 · 计算机科学 2021-11-09 Ayodhya Wathuge , Darshana Sedera

Academic procrastination is prevalent among undergraduate computer science students. Many studies have linked procrastination to poor academic performance and well-being. Procrastination is especially detrimental for advanced students when…

计算机与社会 · 计算机科学 2025-10-21 Alice Gao , Victoria Sakhnini

Shoulder surfing has been studied extensively, however, it remains unexplored whether and how it impacts users. Understanding this is important as it determines whether shoulder surfing poses a significant concern and, if so, how best to…

人机交互 · 计算机科学 2024-11-28 Habiba Farzand , Shaun Macdonald , Karola Marky , Mohamed Khamis

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

人机交互 · 计算机科学 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati