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相关论文: Acquisition of Chess Knowledge in AlphaZero

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Artificial Intelligence (AI) systems have made remarkable progress, attaining super-human performance across various domains. This presents us with an opportunity to further human knowledge and improve human expert performance by leveraging…

人工智能 · 计算机科学 2023-10-26 Lisa Schut , Nenad Tomasev , Tom McGrath , Demis Hassabis , Ulrich Paquet , Been Kim

As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems…

人工智能 · 计算机科学 2020-07-15 Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Self-trained autonomous agents developed using machine learning are showing great promise in a variety of control settings, perhaps most remarkably in applications involving autonomous vehicles. The main challenge associated with…

机器学习 · 计算机科学 2022-11-11 Patrik Hammersborg , Inga Strümke

Do AI systems truly understand human concepts or merely mimic surface patterns? We investigate this through chess, where human creativity meets precise strategic concepts. Analyzing a 270M-parameter transformer that achieves…

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

机器学习 · 计算机科学 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…

机器学习 · 计算机科学 2024-11-01 Tomas Rigaux , Hisashi Kashima

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of…

神经与进化计算 · 计算机科学 2017-11-28 Eli David , Nathan S. Netanyahu , Lior Wolf

Transformer models have demonstrated impressive capabilities when trained at scale, excelling at difficult cognitive tasks requiring complex reasoning and rational decision-making. In this paper, we explore the application of transformers…

机器学习 · 计算机科学 2024-10-29 Daniel Monroe , Philip A. Chalmers

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

人工智能 · 计算机科学 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

What do artificial neural networks (ANNs) learn? The machine learning (ML) community shares the narrative that ANNs must develop abstract human concepts to perform complex tasks. Some go even further and believe that these concepts are…

机器学习 · 计算机科学 2024-03-27 Timo Freiesleben

AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to…

人工智能 · 计算机科学 2022-06-17 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

It is widely believed that learning good representations is one of the main reasons for the success of deep neural networks. Although highly intuitive, there is a lack of theory and systematic approach quantitatively characterizing what…

机器学习 · 计算机科学 2018-11-30 Liwei Wang , Lunjia Hu , Jiayuan Gu , Yue Wu , Zhiqiang Hu , Kun He , John Hopcroft

As modern deep networks become more complex, and get closer to human-like capabilities in certain domains, the question arises of how the representations and decision rules they learn compare to the ones in humans. In this work, we study…

计算与语言 · 计算机科学 2019-09-16 Ishita Dasgupta , Demi Guo , Samuel J. Gershman , Noah D. Goodman

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

人工智能 · 计算机科学 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

The recently released AlphaZero algorithm achieves superhuman performance in the games of chess, shogi and Go, which raises two open questions. Firstly, as there is a finite number of possibilities in the game, is there a quantifiable…

人工智能 · 计算机科学 2018-12-18 Bo Zhang , Bin Chen , Jin-lin Peng

Humans communicate, receive, and store information using sequences of items -- from words in a sentence or notes in music to abstract concepts in lectures and books. The networks formed by these items (nodes) and the sequential transitions…

物理与社会 · 物理学 2022-06-08 Christopher W. Lynn , Danielle S. Bassett

Today's computer vision models achieve human or near-human level performance across a wide variety of vision tasks. However, their architectures, data, and learning algorithms differ in numerous ways from those that give rise to human…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Lukas Muttenthaler , Jonas Dippel , Lorenz Linhardt , Robert A. Vandermeulen , Simon Kornblith

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

机器学习 · 计算机科学 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman
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