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相关论文: Heterogeneous Effects of Software Patches in a Mul…

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Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

人机交互 · 计算机科学 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…

人机交互 · 计算机科学 2015-12-29 Jooyeon Kim , Brian C. Keegan , Sungjoon Park , Alice Oh

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

人机交互 · 计算机科学 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

This paper examines how player flexibility -- a player's willingness to engage in a breadth of options or specialize -- manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the…

人机交互 · 计算机科学 2026-04-16 Emily Chen , Alexander J. Bisberg , Dmitri Williams , Magy Seif El-Nasr , Emilio Ferrara

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

The presence or absence of winner-loser effects is a widely discussed phenomenon across both sports and psychology research. Investigation of such effects is often hampered by the limited availability of data. Online chess has exploded in…

应用统计 · 统计学 2025-08-12 Adam Gee , Sydney O. Seese , James P. Curley , Owen G. Ward

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

人机交互 · 计算机科学 2025-04-29 Jessica Backus

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

人机交互 · 计算机科学 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

The evolving landscape of online multiplayer gaming presents unique challenges in assessing the causal impacts of game features. Traditional A/B testing methodologies fall short due to complex player interactions, leading to violations of…

应用统计 · 统计学 2024-02-15 Yu Zhu , Zehang Richard Li , Yang Su , Zhenyu Zhao

League of Legends (LoL) has been a dominant esport for a decade, yet the inherent complexity of the game has stymied the creation of analytical measures of player skill and performance. Current industry standards are limited to…

应用统计 · 统计学 2024-05-07 Amy X. Zhang , Parth Naidu

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

人机交互 · 计算机科学 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

计算机与社会 · 计算机科学 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

The effect of population heterogeneity in multi-agent learning is practically relevant but remains far from being well-understood. Motivated by this, we introduce a model of multi-population learning that allows for heterogeneous beliefs…

多智能体系统 · 计算机科学 2023-01-13 Shuyue Hu , Harold Soh , Georgios Piliouras

A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pok\'emon or League of Legends, it refers to the set of current dominant characters and/or strategies within the player…

人工智能 · 计算机科学 2024-09-12 Akash Saravanan , Matthew Guzdial

In all competitions where results are based upon an individual's performance the question of whether the outcome is a consequence of skill or luck arises. We explore this question through an analysis of a large dataset of approximately one…

物理与社会 · 物理学 2021-06-09 Joseph D. O'Brien , James P. Gleeson , David J. P. O'Sullivan

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

人机交互 · 计算机科学 2025-04-23 Jessica Backus

Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research…

信息检索 · 计算机科学 2021-07-01 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

A hockey player's plus-minus measures the difference between goals scored by and against that player's team while the player was on the ice. This measures only a marginal effect, failing to account for the influence of the others he is…

应用统计 · 统计学 2016-01-27 Robert B. Gramacy , Matt Taddy , Sen Tian
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