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In this paper, we solve the problem of learning a generalized Nash equilibrium (GNE) in merely monotone games. First, we propose a novel continuous semi-decentralized solution algorithm without projections that uses first-order information…

系统与控制 · 电气工程与系统科学 2021-10-07 Suad Krilašević , Sergio Grammatico

Most existing results about \emph{last-iterate convergence} of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results…

计算机科学与博弈论 · 计算机科学 2022-03-24 Ioannis Anagnostides , Ioannis Panageas , Gabriele Farina , Tuomas Sandholm

In recent years, although the Alternating Direction Method of Multipliers (ADMM) has been empirically applied widely to many multi-convex applications, delivering an impressive performance in areas such as nonnegative matrix factorization…

最优化与控制 · 数学 2022-02-01 Junxiang Wang , Liang Zhao

In this paper, we investigate a competitive market involving two agents who consider both their own wealth and the wealth gap with their opponent. Both agents can invest in a financial market consisting of a risk-free asset and a risky…

最优化与控制 · 数学 2025-02-10 Junyi Guo , Xia Han , Hao Wang , Kam Chuen Yuen

We consider multi-agent decision making where each agent's cost function depends on all agents' strategies. We propose a distributed algorithm to learn a Nash equilibrium, whereby each agent uses only obtained values of her cost function at…

多智能体系统 · 计算机科学 2019-04-04 Tatiana Tatarenko , Maryam Kamgarpour

In this paper, a new method is proposed to compute the rolling Nash equilibrium of the time-invariant nonlinear two-person zero-sum differential games. The idea is to discretize the time to transform a differential game into a sequential…

系统与控制 · 电气工程与系统科学 2020-11-13 Wei Liao , Xiaohui Wei , Jizhou Lai

Different types of dynamics have been studied in repeated game play, and one of them which has received much attention recently consists of those based on "no-regret" algorithms from the area of machine learning. It is known that dynamics…

计算机科学与博弈论 · 计算机科学 2016-10-14 Po-An Chen , Chi-Jen Lu

First order kinetic mean field games formally describe the Nash equilibria of deterministic differential games where agents control their acceleration, asymptotically in the limit as the number of agents tends to infinity. The known results…

偏微分方程分析 · 数学 2022-07-12 Megan Griffin-Pickering , Alpár R. Mészáros

In this paper, we consider a learning problem among non-cooperative agents interacting in a time-varying system. Specifically, we focus on repeated linear quadratic network games, in which the network of interactions changes with time and…

计算机科学与博弈论 · 计算机科学 2023-10-23 Feras Al Taha , Kiran Rokade , Francesca Parise

In this paper, we study the problem of finding mixed Nash equilibrium for mean-field two-player zero-sum games. Solving this problem requires optimizing over two probability distributions. We consider a quasistatic Wasserstein gradient flow…

计算机科学与博弈论 · 计算机科学 2022-02-23 Chao Ma , Lexing Ying

Finding the mixed Nash equilibria (MNE) of a two-player zero sum continuous game is an important and challenging problem in machine learning. A canonical algorithm to finding the MNE is the noisy gradient descent ascent method which in the…

最优化与控制 · 数学 2023-01-10 Yulong Lu

This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost…

最优化与控制 · 数学 2021-05-13 Rongping Zhu , Jiaqi Zhang , Keyou You

Multi-agent policy-gradient methods have been shown to converge locally near stable Nash equilibria. Local convergence, however, does not determine which equilibrium is reached. We study this question through basin-entry probability with…

机器学习 · 计算机科学 2026-05-19 Yevhen Shcherbinin , Arina Redina , Maxim Kalpin , Vlad Kochetov

We introduce an online learning algorithm in the bandit feedback model that, once adopted by all agents of a congestion game, results in game-dynamics that converge to an $\epsilon$-approximate Nash Equilibrium in a polynomial number of…

计算机科学与博弈论 · 计算机科学 2024-01-19 Leello Dadi , Ioannis Panageas , Stratis Skoulakis , Luca Viano , Volkan Cevher

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

计算机科学与博弈论 · 计算机科学 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal

The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning…

计算机科学与博弈论 · 计算机科学 2023-07-27 Aamal Hussain , Francesco Belardinelli , Georgios Piliouras

Many problems in machine learning and game theory can be formulated as saddle-point problems, for which various first-order methods have been developed and proven efficient in practice. Under the general convex-concave assumption, most…

机器学习 · 计算机科学 2020-06-16 Yuan Gao , Christian Kroer , Donald Goldfarb

The framework of multi-agent learning explores the dynamics of how individual agent strategies evolve in response to the evolving strategies of other agents. Of particular interest is whether or not agent strategies converge to well known…

计算机科学与博弈论 · 计算机科学 2023-11-21 Sarah A. Toonsi , Jeff S. Shamma

In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to find restricted classes of games where simple, efficient…

多智能体系统 · 计算机科学 2009-03-16 Ian A. Kash , Eric J. Friedman , Joseph Y. Halpern

The task of computing approximate Nash equilibria in large zero-sum extensive-form games has received a tremendous amount of attention due mainly to the Annual Computer Poker Competition. Immediately after its inception, two competing and…

人工智能 · 计算机科学 2014-11-19 Kevin Waugh , J. Andrew Bagnell