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相关论文: Chess AI: Competing Paradigms for Machine Intellig…

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Crazyhouse is a chess variant that incorporates all of the classical chess rules, but allows users to drop pieces captured from the opponent as a normal move. Until 2018, all competitive computer engines for this board game made use of an…

机器学习 · 计算机科学 2019-08-27 Sun-Yu Gordon Chi

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

机器学习 · 计算机科学 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

Given recent successes in AI (e.g., AlphaGo's victory against Lee Sedol in the game of GO), it's become increasingly important to assess: how close are AI systems to human-level intelligence? This paper describes the Allen AI Science…

人工智能 · 计算机科学 2017-02-24 Carissa Schoenick , Peter Clark , Oyvind Tafjord , Peter Turney , Oren Etzioni

In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and problem solving. We describe the design of…

人机交互 · 计算机科学 2018-10-29 Thomas Guntz , James Crowley , Dominique Vaufreydaz , Raffaella Balzarini , Philippe Dessus

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

人工智能 · 计算机科学 2025-07-09 Aloïs Rautureau , Éric Piette

We investigate the look-ahead capabilities of chess-playing neural networks, specifically focusing on the Leela Chess Zero policy network. We build on the work of Jenner et al. (2024) by analyzing the model's ability to consider future…

人工智能 · 计算机科学 2025-05-29 Diogo Cruz

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the…

神经与进化计算 · 计算机科学 2017-11-21 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

人工智能 · 计算机科学 2026-04-01 Quanhao Li , Wei Jiang

Can artificial intelligence outperform humans at strategic foresight -- the capacity to form accurate judgments about uncertain, high-stakes outcomes before they unfold? We address this question through a fully prospective prediction…

综合经济学 · 经济学 2026-02-03 Felipe A. Csaszar , Aticus Peterson , Daniel Wilde

Modern chess engines significantly outperform human players and are essential for evaluating positions and move quality. These engines assign a numerical evaluation $E$ to positions, indicating an advantage for either white or black, but…

物理与社会 · 物理学 2025-05-07 Marc Barthelemy

Deep neural networks have been successfully applied in learning the board games Go, chess and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero knowledge has been shown to yield impressive…

人工智能 · 计算机科学 2020-09-11 Johannes Czech , Moritz Willig , Alena Beyer , Kristian Kersting , Johannes Fürnkranz

Recent advancements in AI have accelerated the evolution of versatile robot designs. Chess provides a standardized environment for evaluating the impact of robot behavior on human behavior. This article presents an open-source chess robot…

机器人学 · 计算机科学 2025-04-07 Renchi Zhang , Joost de Winter , Dimitra Dodou , Harleigh Seyffert , Yke Bauke Eisma

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention…

计算与语言 · 计算机科学 2025-10-22 Wei Wang , Fuqing Bie , Junzhe Chen , Dan Zhang , Shiyu Huang , Evgeny Kharlamov , Jie Tang

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

人工智能 · 计算机科学 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

机器学习 · 计算机科学 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

机器学习 · 计算机科学 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

人工智能 · 计算机科学 2024-08-06 Kamron Zaidi , Michael Guerzhoy

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level of human experts.…

人工智能 · 计算机科学 2024-09-16 Chang Lei , Huan Lei

We develop a new method for stochastic optimization using the Bayesian statistics approach. More precisely, we optimize parameters of chess engines as those data are available to us, but the method should apply to all situations where we…

最优化与控制 · 数学 2022-07-06 Ivan Ivec , Ivana Vojnović