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Artificial intelligence (AI) has achieved superhuman performance in a growing number of tasks, but understanding and explaining AI remain challenging. This paper clarifies the connections between machine-learning algorithms to develop AIs…

计量经济学 · 经济学 2022-04-04 Mitsuru Igami

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

人工智能 · 计算机科学 2025-12-18 Stefan Edelkamp

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

In this study, we present an innovative fusion of language models and query analysis techniques to unlock cognition in artificial intelligence. The introduced open-source AI system seamlessly integrates a Chess engine with a language model,…

人工智能 · 计算机科学 2024-10-21 Muntasir Adnan , Buddhi Gamage , Zhiwei Xu , Damith Herath , Carlos C. N. Kuhn

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert…

多智能体系统 · 计算机科学 2022-02-18 Athul Paul Jacob , David J. Wu , Gabriele Farina , Adam Lerer , Hengyuan Hu , Anton Bakhtin , Jacob Andreas , Noam Brown

Large language models (LLM) have shown remarkable abilities in text generation, question answering, language translation, reasoning and many other tasks. It continues to advance rapidly and is becoming increasingly influential in various…

人工智能 · 计算机科学 2025-01-31 Yinqi Zhang , Xintian Han , Haolong Li , Kedi Chen , Shaohui Lin

The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…

机器学习 · 计算机科学 2019-05-13 Simón Algorta , Özgür Şimşek

This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…

计算机科学与博弈论 · 计算机科学 2025-05-28 Tathagata Banerjee , Anushka De , Subhamoy Maitra , Diganta Mukherjee

Using Japanese professional chess (Shogi) players records in the novel setting, this paper examines how and the extent to which the emergence of technological changes influences the ageing and innate ability of players winning probability.…

综合经济学 · 经济学 2022-04-19 Eiji Yamamura , Ryohei Hayashi

In this paper we apply model predictive control (MPC), rollout, and reinforcement learning (RL) methodologies to computer chess. We introduce a new architecture for move selection, within which available chess engines are used as…

人工智能 · 计算机科学 2024-09-11 Atharva Gundawar , Yuchao Li , Dimitri Bertsekas

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

人工智能 · 计算机科学 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert

Large Language Models (LLMs) are increasingly deployed in interactive environments requiring strategic decision-making, yet systematic evaluation of these capabilities remains challenging. Existing benchmarks for LLMs primarily assess…

人工智能 · 计算机科学 2026-02-17 Lingfeng Li , Yunlong Lu , Yuefei Zhang , Jingyu Yao , Yixin Zhu , KeYuan Cheng , Yongyi Wang , Qirui Zheng , Xionghui Yang , Wenxin Li

The rapid advancement of Large Language Models (LLMs) has revolutionized text generation but also raised concerns about potential misuse, making detecting LLM-generated text (AI text) increasingly essential. While prior work has focused on…

计算与语言 · 计算机科学 2025-09-30 Nafis Irtiza Tripto , Saranya Venkatraman , Mahjabin Nahar , Dongwon Lee

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

This paper introduces ZeusAI, an artificial intelligence system developed to play the board game 7 Wonders Duel. Inspired by the AlphaZero reinforcement learning algorithm, ZeusAI relies on a combination of Monte Carlo Tree Search and a…

人工智能 · 计算机科学 2024-06-04 Giovanni Paolini , Lorenzo Moreschini , Francesco Veneziano , Alessandro Iraci

Competing with top human players in the ancient game of Go has been a long-term goal of artificial intelligence. Go's high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go's evaluation…

机器学习 · 计算机科学 2016-03-01 Yuandong Tian , Yan Zhu

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain knowledge. However, most classical use cases only feature up…

人工智能 · 计算机科学 2023-05-23 Jannis Weil , Johannes Czech , Tobias Meuser , Kristian Kersting

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

人工智能 · 计算机科学 2026-01-08 Jingbin Liu , Xuechun Wang

Aligning AI systems with human values remains a fundamental challenge, but does our inability to create perfectly aligned models preclude obtaining the benefits of alignment? We study a strategic setting where a human user interacts with…

机器学习 · 计算机科学 2026-02-04 Natalie Collina , Surbhi Goel , Aaron Roth , Emily Ryu , Mirah Shi

We use logistic regression to estimate the value of the pieces in standard chess and several chess variants, namely Chess 960, Atomic chess, Antichess, and Horde chess. We perform our regressions on several years of data from Lichess, the…

应用统计 · 统计学 2025-09-26 Steven Pav