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This paper investigates how natural language communication with an AI agent affects human cooperative behaviour in indefinitely repeated Prisoner's Dilemma games. We conduct a laboratory experiment (n = 126) with two between-subjects…

综合经济学 · 经济学 2026-03-18 Chowdhury Mohammad Sakib Anwar , Konstantinos Georgalos

Today, available methods that assess AI systems are focused on using empirical techniques to measure the performance of algorithms in some specific tasks (e.g., playing chess, solving mazes or land a helicopter). However, these methods are…

人工智能 · 计算机科学 2011-09-26 Javier Insa-Cabrera , Jose Hernandez-Orallo

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

人工智能 · 计算机科学 2021-04-08 Stefan Edelkamp

We provide a polynomial algorithm to find the value and an optimal strategy for a generalization of the Pig game. Modeled as a competitive Markov decision process, the corresponding Bellman equations can be decoupled leading to systems of…

概率论 · 数学 2018-08-22 Fabián Crocce , Ernesto Mordecki

In recent years, large language models (LLMs) have shown significant advancements in natural language processing (NLP), with strong capa-bilities in generation, comprehension, and rea-soning. These models have found applications in…

人工智能 · 计算机科学 2025-04-02 Hui Wang

To this day, a variety of approaches for providing local interpretability of black-box machine learning models have been introduced. Unfortunately, all of these methods suffer from one or more of the following deficiencies: They are either…

机器学习 · 计算机科学 2022-03-08 Yiran Huang , Nicole Schaal , Michael Hefenbrock , Yexu Zhou , Till Riedel , Likun Fang , Michael Beigl

There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Predrag Janičić , Filip Marić , Marko Maliković

Existing benchmarks for AI reasoning provide limited insight into how closely these capabilities resemble human reasoning in naturalistic contexts. We present an adaptation of the Watson & Holmes detective tabletop game as a new benchmark…

人工智能 · 计算机科学 2026-02-24 Thatchawin Leelawat , Lewis D Griffin

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

人工智能 · 计算机科学 2018-10-26 Andy Kitchen , Michela Benedetti

Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as…

人工智能 · 计算机科学 2024-01-17 Chenghao Huang , Yanbo Cao , Yinlong Wen , Tao Zhou , Yanru Zhang

As machine learning algorithms increasingly influence critical decision making in different application areas, understanding human strategic behavior in response to these systems becomes vital. We explore individuals' choice between…

机器学习 · 计算机科学 2026-03-17 Sura Alhanouti , Parinaz Naghizadeh

In recent years, machine learning approaches have made dramatic advances, reaching superhuman performance in Go, Atari, and poker variants. These games, and others before them, have served not only as a testbed but have also helped to push…

人工智能 · 计算机科学 2024-05-14 Danny Halawi , Aron Sarmasi , Siena Saltzen , Joshua McCoy

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information…

人工智能 · 计算机科学 2013-01-30 Kevin B. Korb , Ann Nicholson , Nathalie Jitnah

Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the…

机器学习 · 计算机科学 2022-01-19 Julien Scholz , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter

A co-evolutionary algorithm (CA) based chess player is presented. Implementation details of the algorithms, namely coding, population, variation operators are described. The alpha-beta or mini-max like behaviour of the player is achieved…

神经与进化计算 · 计算机科学 2016-05-24 Nuno Ramos , Sergio Salgado , Agostinho C Rosa

Game-playing ability serves as an indicator for evaluating the strategic reasoning capability of large language models (LLMs). While most existing studies rely on utility performance metrics, which are not robust enough due to variations in…

人工智能 · 计算机科学 2025-08-19 Hongtao Liu , Zhicheng Du , Zihe Wang , Weiran Shen

The confrontation of modern intelligence is to some extent a non-complete information confrontation, where neither side has access to sufficient information to detect the deployment status of the adversary, and then it is necessary for the…

人工智能 · 计算机科学 2022-07-05 Xiangri Lu

This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after the exercises artists use by looking at amorphous ink…

人工智能 · 计算机科学 2024-03-06 Asad Anjum , Yuting Li , Noelle Law , M Charity , Julian Togelius

The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI) and its relative strength in comparison with human…

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

人工智能 · 计算机科学 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman
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