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In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

计算机科学与博弈论 · 计算机科学 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…

计算机科学中的逻辑 · 计算机科学 2023-06-22 Diego Figueira , Anirban Majumdar , M. Praveen

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

组合数学 · 数学 2013-02-26 Felix Günther , Irina Mustata

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

形式语言与自动机理论 · 计算机科学 2021-05-04 Pierre Marcus , Ilkka Törmä

In this paper we describe an argumentation-based representation of normal form games, and demonstrate how argumentation can be used to compute pure strategy Nash equilibria. Our approach builds on Modgil's Extended Argumentation Frameworks.…

人工智能 · 计算机科学 2020-06-22 Bruno Yun , Srdjan Vesic , Nir Oren

We define a version of the Ehrenfeucht-Fra\"iss\'e game in the setting of metric model theory and continuous first-order logic and show that the second player having a winning strategy in a game of length $n$ exactly corresponds to being…

逻辑 · 数学 2024-04-26 Åsa Hirvonen , Joni Puljujärvi

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

计算机科学与博弈论 · 计算机科学 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

The sequence form, owing to its compact and holistic strategy representation, has demonstrated significant efficiency in computing normal-form perfect equilibria for two-player extensive-form games with perfect recall. Nevertheless, the…

计算机科学与博弈论 · 计算机科学 2025-11-19 Yuqing Hou , Yiyin Cao , Chuangyin Dang , Yong Wang

In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…

计算机科学中的逻辑 · 计算机科学 2025-02-26 Pablo F. Castro , Pedro D'Argenio

Parsimonious games are a subset of constant sum homogeneous weighted majority games unequivocally described by their free type representation vector. We show that the minimal winning quota of parsimonious games satisfies a second order,…

动力系统 · 数学 2014-02-21 Flavio Pressacco , Giacomo Plazzotta , Laura Ziani

We introduce a simple extensive-form algorithm for finding equilibria of two-player, zero-sum games. The algorithm is realization equivalent to a generalized form of Fictitious Play. We compare its performance to that of a similar…

计算机科学与博弈论 · 计算机科学 2023-10-17 Tim P. Schulze

Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

组合数学 · 数学 2019-05-03 Nicholas Ham

We provide several tests to determine whether a game is a potential game or whether it is a zero-sum equivalent game---a game which is strategically equivalent to a zero-sum game in the same way that a potential game is strategically…

计算机科学与博弈论 · 计算机科学 2020-02-25 Sung-Ha Hwang , Luc Rey-Bellet

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

计算机科学与博弈论 · 计算机科学 2020-03-25 Alexander Weinert

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules easily machine-processable while keeping the rules concise…

人工智能 · 计算机科学 2016-07-18 Jakub Kowalski , Jakub Sutowicz , Marek Szykuła

In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…

计算机科学中的逻辑 · 计算机科学 2014-04-15 Davi Romero de Vasconcelos , Edward Hermann Haeusler

Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…

计算机科学与博弈论 · 计算机科学 2009-11-18 Lance Fortnow , Rahul Santhanam

The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…

组合数学 · 数学 2022-10-25 Vuong Bui

The minority game is a simple congestion game in which the players' main goal is to choose among two options the one that is adopted by the smallest number of players. We characterize the set of Nash equilibria and the limiting behavior of…

物理与社会 · 物理学 2007-08-28 Willemien Kets , Mark Voorneveld

We will describe a combinatorial game that models the problem of resolution of singularities of algebraic varieties over a field of characteristic zero. By giving a winning strategy for this game, we give another proof of the existence of…

代数几何 · 数学 2014-01-31 Josef Schicho