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Mahjong is a very popular tile-based game commonly played by four players. Each player begins with a hand of 13 tiles and, in turn, players draw and discard (i.e., change) tiles until they complete a legal hand using a 14th tile. In this…

人工智能 · 计算机科学 2019-03-11 Sanjiang Li , Xueqing Yan

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

人工智能 · 计算机科学 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

Mahjong is a complex game with an intractably large state space with extremely sparse rewards, which poses challenges to develop an agent to play Mahjong. To overcome this, the ShangTing function was adopted as a reward shaping function.…

计算机科学与博弈论 · 计算机科学 2023-05-09 Kai Jun Chen , Lok Him Lai , Zi Iun Lai

Rummikub is a tile-based game in which each player starts with a hand of $14$ tiles. A tile has a value and a suit. The players form sets consisting of tiles with the same suit and consecutive values (runs) or tiles with the same value and…

计算复杂性 · 计算机科学 2016-04-27 Jan N. van Rijn , Frank W. Takes , Jonathan K. Vis

Mahjong is a popular multi-player imperfect-information game developed in China in the late 19th-century, with some very challenging features for AI research. Sanma, being a 3-player variant of the Japanese Riichi Mahjong, possesses unique…

人工智能 · 计算机科学 2022-05-17 Xiangyu Zhao , Sean B. Holden

We consider the following simple game: We are given a table with ten slots indexed one to ten. In each of the ten rounds of the game, three dice are rolled and the numbers are added. We then put this number into any free slot. For each…

离散数学 · 计算机科学 2012-09-11 Sebastian Böcker

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments…

人工智能 · 计算机科学 2020-04-02 Junjie Li , Sotetsu Koyamada , Qiwei Ye , Guoqing Liu , Chao Wang , Ruihan Yang , Li Zhao , Tao Qin , Tie-Yan Liu , Hsiao-Wuen Hon

As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and…

人工智能 · 计算机科学 2026-01-14 Chucai Wang , Lingfeng Li , Yunlong Lu , Wenxin Li

We illustrate how one can use basic combinatorial theory and computer programming technique (Python) to analyze the combinatorial game: Mahjong. The results confirm some folklore concerning the game, and expose some unexpected results.…

历史与综述 · 数学 2019-01-24 Yuan Cheng , Chi-Kwong Li , Sharon H. Li

One of the national treasures, Mahjong, is a strategic card game originating from China, played competitively by constructing and optimizing card hands among four players. In the game, players aim to achieve specific combinations of cards,…

物理与社会 · 物理学 2024-04-29 Boyu Ning

People need to internalize the skills of AI agents to improve their own capabilities. Our paper focuses on Mahjong, a multiplayer game involving imperfect information and requiring effective long-term decision-making amidst randomness and…

人工智能 · 计算机科学 2026-01-21 Lingfeng Li , Yunlong Lu , Yongyi Wang , Qifan Zheng , Wenxin Li

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…

组合数学 · 数学 2026-02-13 Markus Kuba

We give a simple proof of that determining solvability of Shisen-Sho boards is NP-complete. Furthermore, we show that under realistic assumptions, one can compute in logarithmic time if two tiles form a playable pair. We combine an…

数据结构与算法 · 计算机科学 2020-10-20 Michiel de Bondt

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

概率论 · 数学 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

Consider the following game between a random player R and a deterministic player D. There is a pile of n elements at the beginning. The rules for playing are as follows: In each turn of R, if the pile contains exactly m elements, R removes…

组合数学 · 数学 2024-03-26 Yehonatan Fridman

There are 134,459 distinct initial hands at the video poker game Jacks or Better, taking suit exchangeability into account. A computer program can determine the optimal strategy (i.e., which cards to hold) for each such hand, but a complete…

最优化与控制 · 数学 2020-02-24 S. N. Ethier , John Jungtae Kim , Jiyeon Lee

In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…

应用统计 · 统计学 2011-11-02 Andrew C. Thomas

When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…

组合数学 · 数学 2019-11-19 James Enouen

We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to…

概率论 · 数学 2020-03-05 Sami Assaf , Persi Diaconis , K. Soundararajan

This paper provides an estimate for the handicap effect in the go game, a board game widely played in Asia and other parts of the world. The estimation utilizes a unique handicap assignment rule of the game, where the amount of handicaps…

应用统计 · 统计学 2016-06-21 Kota Mori
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