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Large language models (LLMs) are increasingly deployed as autonomous decision-makers in strategic settings, yet we have limited tools for understanding their high-level behavioral traits. We use activation steering methods in game-theoretic…

人工智能 · 计算机科学 2026-03-24 Johnathan Sun , Andrew Zhang

Mathematical reasoning remains challenging for LLMs due to complex logic and the need for precise computation. Existing methods enhance LLM reasoning by synthesizing datasets through problem rephrasing, but face issues with generation…

计算与语言 · 计算机科学 2025-06-12 Lei Xu , Sirui Chen , Yuxuan Huang , Chaochao Lu

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of…

人工智能 · 计算机科学 2024-06-14 Shiying Hu , Zengrong Huang , Chengpeng Hu , Jialin Liu

Recent research on Vision-and-Language Navigation (VLN) indicates that agents suffer from poor generalization in unseen environments due to the lack of realistic training environments and high-quality path-instruction pairs. Most existing…

机器人学 · 计算机科学 2024-11-19 Yu Yan , Rongtao Xu , Jiazhao Zhang , Peiyang Li , Xiaodan Liang , Jianqin Yin

Since the dawn of Trading Card Games, the genre has grown into a multi-billion-dollar industry engaging millions of analog and digital players worldwide. Popular TCGs rely on regular updates, balance adjustments, and rotating constraints to…

人工智能 · 计算机科学 2026-05-01 Johannes Pfau , Panagiotis Vrettis

In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models,…

计算机视觉与模式识别 · 计算机科学 2024-03-15 Fabio Merizzi

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

机器学习 · 计算机科学 2019-03-21 Omid Alemi , Philippe Pasquier

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

图形学 · 计算机科学 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

软件工程 · 计算机科学 2021-03-15 Erik M. Fredericks , Byron DeVries

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Generating accurate step-by-step reasoning is essential for Large Language Models (LLMs) to address complex problems and enhance robustness and interpretability. Despite the flux of research on developing advanced reasoning approaches,…

AI models excel at creating content, but typically render it with static, predefined interfaces. Specifically, the output of LLMs is often a markdown "wall of text". Generative UI is a long standing promise, where the model generates not…

Pretrained language models (PLMs) have made remarkable progress in text generation tasks via fine-tuning. While, it is challenging to fine-tune PLMs in a data-scarce situation. Therefore, it is non-trivial to develop a general and…

计算与语言 · 计算机科学 2022-05-17 Junyi Li , Tianyi Tang , Jian-Yun Nie , Ji-Rong Wen , Wayne Xin Zhao

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

机器人学 · 计算机科学 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed.…

计算与语言 · 计算机科学 2024-07-08 Sudha Rao , Weijia Xu , Michael Xu , Jorge Leandro , Ken Lobb , Gabriel DesGarennes , Chris Brockett , Bill Dolan

Symbolic execution is a widely used technique for test generation, offering systematic exploration of program paths through constraint solving. However, it is fundamentally constrained by the capability to model the target code, including…

软件工程 · 计算机科学 2026-02-12 Yaoxuan Wu , Xiaojie Zhou , Ahmad Humayun , Muhammad Ali Gulzar , Miryung Kim

Extracting key concepts and their relationships from course information and materials facilitates the provision of visualizations and recommendations for learners who need to select the right courses to take from a large number of courses.…

计算机与社会 · 计算机科学 2025-04-15 Tianyuan Yang , Ren Baofeng , Chenghao Gu , Tianjia He , Boxuan Ma , Shinichi Konomi

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

人工智能 · 计算机科学 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Instruction generation is a vital and multidisciplinary research area with broad applications. Existing instruction generation models are limited to generating instructions in a single style from a particular dataset, and the style and…

计算机视觉与模式识别 · 计算机科学 2024-11-05 Xianghao Kong , Jinyu Chen , Wenguan Wang , Hang Su , Xiaolin Hu , Yi Yang , Si Liu

Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player feel. We present novel improvements to affect prediction by…

人机交互 · 计算机科学 2022-12-08 Natalie Bombardieri , Matthew Guzdial
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