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Recent years, the database committee has attempted to develop automatic database management systems. Although some researches show that the applying AI to data management is a significant and promising direction, there still exists many…

数据库 · 计算机科学 2021-11-23 Yu Yan , Hongzhi Wang , Jian Ma , Jian Geng , Yuzhuo Wang

The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward…

机器学习 · 计算机科学 2021-12-22 Tom Bewley , Freddy Lecue

Social goods, such as healthcare, smart city, and information networks, often produce ordered event data in continuous time. The generative processes of these event data can be very complex, requiring flexible models to capture their…

机器学习 · 计算机科学 2020-12-29 Shuang Li , Shuai Xiao , Shixiang Zhu , Nan Du , Yao Xie , Le Song

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

软件工程 · 计算机科学 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

Balancing combat encounters in Dungeons & Dragons (D&D) is a complex task that requires Dungeon Masters (DM) to manually assess party strength, enemy composition, and dynamic player interactions while avoiding interruption of the narrative…

人工智能 · 计算机科学 2025-07-18 Carlo Romeo , Andrew D. Bagdanov

Reinforcement learning (RL) has shown strong promise for LLM-based machine translation, with recent methods such as GRPO demonstrating notable gains; nevertheless, translation-oriented RL remains challenged by noisy learning signals arising…

计算与语言 · 计算机科学 2026-05-19 Yunzhi Shen , Hao Zhou , Xin Huang , Xue Han , Junlan Feng , Shujian Huang

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

人工智能 · 计算机科学 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

Upside Down Reinforcement Learning (UDRL) is a promising framework for solving reinforcement learning problems which focuses on learning command-conditioned policies. In this work, we extend UDRL to the task of learning a…

机器学习 · 计算机科学 2025-01-29 Jacopo Di Ventura , Dylan R. Ashley , Vincent Herrmann , Francesco Faccio , Jürgen Schmidhuber

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Aier Yang , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yi Zhao

Goal-Conditioned Reinforcement Learning (GCRL) provides a versatile framework for developing unified controllers capable of handling wide ranges of tasks, exploring environments, and adapting behaviors. However, its reliance on…

机器学习 · 计算机科学 2025-02-20 Charly Pecqueux-Guézénec , Stéphane Doncieux , Nicolas Perrin-Gilbert

Recent deep reinforcement learning (DRL) successes rely on end-to-end learning from fixed-size observational inputs (e.g. image, state-variables). However, many challenging and interesting problems in decision making involve observations or…

机器学习 · 计算机科学 2022-06-08 Vince Jankovics , Michael Garcia Ortiz , Eduardo Alonso

Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in…

机器学习 · 计算机科学 2023-05-29 Cevahir Koprulu , Ufuk Topcu

Deep reinforcement learning (DRL) frameworks are increasingly used to solve high-dimensional continuous control tasks in robotics. However, due to the lack of sample efficiency, applying DRL for online learning is still practically…

机器人学 · 计算机科学 2024-04-30 Yu Tang Liu , Aamir Ahmad

We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by…

机器学习 · 计算机科学 2022-04-20 Ali Ghadirzadeh , Petra Poklukar , Karol Arndt , Chelsea Finn , Ville Kyrki , Danica Kragic , Mårten Björkman

Deep Reinforcement Learning (DRL) is a paradigm of artificial intelligence where an agent uses a neural network to learn which actions to take in a given environment. DRL has recently gained traction from being able to solve complex…

软件工程 · 计算机科学 2025-11-03 Rajdeep Singh Hundal , Yan Xiao , Xiaochun Cao , Jin Song Dong , Manuel Rigger

Associative thinking--the ability to connect seemingly unrelated ideas--is a foundational element of human creativity and problem-solving. This paper explores whether reinforcement learning (RL) guided by associative thinking principles can…

人工智能 · 计算机科学 2025-11-25 Mukul Singh , Ananya Singha , Aishni Parab , Pronita Mehrotra , Sumit Gulwani

Constrained Reinforcement Learning (CRL) tackles sequential decision-making problems where agents are required to achieve goals by maximizing the expected return while meeting domain-specific constraints, which are often formulated as…

机器学习 · 计算机科学 2024-11-13 Alessandro Montenegro , Marco Mussi , Matteo Papini , Alberto Maria Metelli

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

人机交互 · 计算机科学 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have demonstrated significant potential in single-turn reasoning tasks. With the paradigm shift toward self-evolving agentic learning, models are increasingly expected…

人工智能 · 计算机科学 2026-04-21 Xinshun Feng , Xinhao Song , Lijun Li , Gongshen Liu , Jing Shao

Text-to-audio models are a type of generative model that produces audio output in response to a given textual prompt. Although level generators and the properties of the functional content that they create (e.g., playability) dominate most…

声音 · 计算机科学 2025-11-17 Jonathan Morse , Azadeh Naderi , Swen Gaudl , Mark Cartwright , Amy K. Hoover , Mark J. Nelson