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Estimating the articulated 3D hand-object pose from a single RGB image is a highly ambiguous and challenging problem, requiring large-scale datasets that contain diverse hand poses, object types, and camera viewpoints. Most real-world…

计算机视觉与模式识别 · 计算机科学 2022-03-28 Kailin Li , Lixin Yang , Xinyu Zhan , Jun Lv , Wenqiang Xu , Jiefeng Li , Cewu Lu

The rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for…

人机交互 · 计算机科学 2023-10-30 Ying Zang , Chaotao Ding , Tianrun Chen , Papa Mao , Wenjun Hu

This work presents a flexible system to reconstruct 3D models of objects captured with an RGB-D sensor. A major advantage of the method is that our reconstruction pipeline allows the user to acquire a full 3D model of the object. This is…

计算机视觉与模式识别 · 计算机科学 2015-05-22 Aitor Aldoma , Johann Prankl , Alexander Svejda , Markus Vincze

This work prioritizes building a modular pipeline that utilizes existing models to systematically restore images, rather than creating new restoration models from scratch. Restoration is carried out at an object-specific level, with each…

计算机视觉与模式识别 · 计算机科学 2025-01-10 Tom Richard Vargis , Siavash Ghiasvand

Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…

图形学 · 计算机科学 2019-04-30 Enrique Rosales , Jafet Rodriguez , Alla Sheffer

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

人机交互 · 计算机科学 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…

多媒体 · 计算机科学 2012-12-27 Miao Song

This paper presents an application of photogrammetry on ceramic fragments from two excavation sites located north-west of France. The restitution by photogrammetry of these different fragments allowed reconstructions of the potteries in…

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a…

Online user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages…

Modern digitised approaches have dramatically changed the preservation and restoration of cultural treasures, integrating computer scientists into multidisciplinary projects with ease. Machine learning, deep learning, and computer vision…

计算机视觉与模式识别 · 计算机科学 2025-07-17 Arkaprabha Basu

Endovascular surgical tool reconstruction represents an important factor in advancing endovascular tool navigation, which is an important step in endovascular surgery. However, the lack of publicly available datasets significantly restricts…

图像与视频处理 · 电气工程与系统科学 2024-10-30 Tudor Jianu , Baoru Huang , Hoan Nguyen , Binod Bhattarai , Tuong Do , Erman Tjiputra , Quang Tran , Pierre Berthet-Rayne , Ngan Le , Sebastiano Fichera , Anh Nguyen

High-fidelity 3D scanning is essential for preserving cultural heritage artefacts, supporting documentation, analysis, and long-term conservation. However, conventional methods typically require specialized expertise and manual intervention…

计算机视觉与模式识别 · 计算机科学 2025-10-15 Javed Ahmad , Federico Dassiè , Selene Frascella , Gabriele Marchello , Ferdinando Cannella , Arianna Traviglia

Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…

计算机视觉与模式识别 · 计算机科学 2022-01-20 Jiayun Wang , Jierui Lin , Qian Yu , Runtao Liu , Yubei Chen , Stella X. Yu

We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Yitong Wang , Yue Yao

Museums, libraries, and other cultural institutions continue to prioritize and build web-based visualization systems that increase access and discovery to digitized archives. Prominent examples exist that illustrate impressive…

人机交互 · 计算机科学 2020-09-07 Taylor Arnold , Nathaniel Ayers , Justin Madron , Robert Nelson , Lauren Tilton

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

人机交互 · 计算机科学 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed…

人机交互 · 计算机科学 2026-04-17 Yushang Yang , Fanxu Meng , Fiona Fui-Hoon Nah , RAY LC

In this paper, a new synesthetic documentation method that contributes to media art conservation is presented. This new method is called e-Installation in analogy to the idea of the e-Book as the electronic version of a real book. An…

其他计算机科学 · 计算机科学 2014-08-07 Jesús Muñoz Morcillo , Florian Faion , Antonio Zea , Uwe D. Hanebeck , Caroline Y. Robertson-von Trotha

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…