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相关论文: Solving Graph-based Public Good Games with Tree Se…

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We consider a pursuit-evasion game [11] played between two agents, 'Blue' (the pursuer) and 'Red' (the evader), over $T$ time steps. Red aims to attack Blue's territory. Blue's objective is to intercept Red by time $T$ and thereby limit the…

机器学习 · 计算机科学 2020-10-15 Shiva Navabi , Osonde A. Osoba

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to…

机器学习 · 计算机科学 2026-03-31 Gaurav Chaudhary , Laxmidhar Behera , Washim Uddin Mondal

The aim of this paper is to formulate and study a stochastic model for the management of environmental assets in a geographical context where in each place the local authorities take their policy decisions maximizing their own welfare,…

最优化与控制 · 数学 2025-10-27 Emmanuelle Augeraud-Véron , Daria Ghilli , Fausto Gozzi , Marta Leocata

Public goods games in undirected networks are generally known to have pure Nash equilibria, which are easy to find. In contrast, we prove that, in directed networks, a broad range of public goods games have intractable equilibrium problems:…

计算机科学与博弈论 · 计算机科学 2021-07-15 Christos Papadimitriou , Binghui Peng

We consider a very simple dynamical system on weighted graphs which we call Iterative Graph Normalization (IGN) and a variant in which we apply a non-linear activation function to the weights after each normalization. We show that the…

离散数学 · 计算机科学 2020-12-15 Laurent Guigues

Cooperation among self-interested players in a social dilemma is fragile and easily interrupted by mistakes. In this work, we study the repeated $n$-person public-goods game and search for a strategy that forms a cooperative Nash…

种群与进化 · 定量生物学 2018-04-20 Yohsuke Murase , Seung Ki Baek

Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month,…

人工智能 · 计算机科学 2021-09-16 Saksham Consul , Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Imitation learning, which learns agent policy by mimicking expert demonstration, has shown promising results in many applications such as medical treatment regimes and self-driving vehicles. However, it remains a difficult task to interpret…

机器学习 · 计算机科学 2024-01-31 Tianxiang Zhao , Wenchao Yu , Suhang Wang , Lu Wang , Xiang Zhang , Yuncong Chen , Yanchi Liu , Wei Cheng , Haifeng Chen

We introduce Graph Normalization (GN), a principled dynamical system on graphs that serves as a differentiable approximation engine for the NP-hard Maximum Weight Independent Set (MWIS) problem. MWIS encompasses many combinatorial…

机器学习 · 计算机科学 2026-05-08 Laurent Guigues

Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art…

机器学习 · 计算机科学 2019-04-09 Thomas Anthony , Robert Nishihara , Philipp Moritz , Tim Salimans , John Schulman

We propose a new yet natural algorithm for learning the graph structure of general discrete graphical models (a.k.a. Markov random fields) from samples. Our algorithm finds the neighborhood of a node by sequentially adding nodes that…

机器学习 · 统计学 2012-02-09 Praneeth Netrapalli , Siddhartha Banerjee , Sujay Sanghavi , Sanjay Shakkottai

Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of…

计算机科学与博弈论 · 计算机科学 2023-10-10 Tesshu Hanaka , Airi Ikeyama , Hirotaka Ono

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

机器学习 · 计算机科学 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

计算机科学与博弈论 · 计算机科学 2023-05-22 Max Klimm , Maximilian J. Stahlberg

Iterative solvers are widely used to accurately simulate physical systems. These solvers require initial guesses to generate a sequence of improving approximate solutions. In this contribution, we introduce a novel method to accelerate…

Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…

信息论 · 计算机科学 2014-11-04 Rahil Baber , Demetres Christofides , Anh N. Dang , Søren Riis , Emil Vaughan

This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…

计算机科学与博弈论 · 计算机科学 2015-01-07 Omid Namvar Gharehshiran , William Hoiles , Vikram Krishnamurthy

The design of good heuristics or approximation algorithms for NP-hard combinatorial optimization problems often requires significant specialized knowledge and trial-and-error. Can we automate this challenging, tedious process, and learn the…

机器学习 · 计算机科学 2018-02-23 Hanjun Dai , Elias B. Khalil , Yuyu Zhang , Bistra Dilkina , Le Song

The notion that cooperation can aid a group of agents to solve problems more efficiently than if those agents worked in isolation is prevalent, despite the little quantitative groundwork to support it. Here we consider a primordial form of…

适应与自组织系统 · 物理学 2014-10-22 José F. Fontanari

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…

计算机科学与博弈论 · 计算机科学 2024-03-15 Lata Narayanan , Yasaman Sabbagh , Alexandros A. Voudouris