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The TTE approach to Computable Analysis is the study of so-called representations (encodings for continuous objects such as reals, functions, and sets) with respect to the notions of computability they induce. A rich variety of such…

计算复杂性 · 计算机科学 2023-06-22 Carsten Rösnick-Neugebauer

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

计算机科学中的逻辑 · 计算机科学 2015-03-20 Anuj Dawar , Bjarki Holm

The main ambition of this thesis is to contribute to the development of cooperative game theory towards combinatorics, algorithmics and discrete geometry. Therefore, the first chapter of this manuscript is devoted to highlighting the…

计算机科学与博弈论 · 计算机科学 2023-10-04 Dylan Laplace Mermoud

We introduce a parametrized version of the Wadge game for functions and show that each lower cone in the Weihrauch degrees is characterized by such a game. These parametrized Wadge games subsume the original Wadge game, the eraser and…

逻辑 · 数学 2023-06-22 Hugo Nobrega , Arno Pauly

Trusses are load-carrying light-weight structures consisting of bars connected at joints ubiquitously applied in a variety of engineering scenarios. Designing optimal trusses that satisfy functional specifications with a minimal amount of…

图形学 · 计算机科学 2019-01-18 Caigui Jiang , Chengcheng Tang , Hans-Peter Seidel , Renjie Chen , Peter Wonka

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

计算机科学与博弈论 · 计算机科学 2023-07-18 Krzysztof R. Apt , Sunil Simon

We study various characterizations of higher sites over a given $\infty$-category $\mathcal{C}$ which are conceptually in line with their classical ordinary categorical counterparts, and extract some new results about $\infty$-topos theory…

范畴论 · 数学 2023-06-14 Raffael Stenzel

Within the program of finding axiomatizations for various parts of computability logic, it was proved earlier that the logic of interactive Turing reduction is exactly the implicative fragment of Heyting's intuitionistic calculus. That sort…

计算机科学中的逻辑 · 计算机科学 2011-04-15 Giorgi Japaridze

A compact set has computable type if any homeomorphic copy of the set which is semicomputable is actually computable. Miller proved that finite-dimensional spheres have computable type, Iljazovi\'c and other authors established the property…

逻辑 · 数学 2023-07-10 Djamel Eddine Amir , Mathieu Hoyrup

Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…

计算几何 · 计算机科学 2009-08-28 David Eppstein

We describe and develop a close relationship between two problems that have customarily been regarded as distinct: that of maximizing entropy, and that of minimizing worst-case expected loss. Using a formulation grounded in the equilibrium…

统计理论 · 数学 2007-06-13 Peter D. Grunwald , A. Philip Dawid

The Shapley value is the solution concept in cooperative game theory that is most used in both theoretical as practical settings. Unfortunately, computing the Shapley value is computationally intractable in general. This paper focuses on…

计算机科学与博弈论 · 计算机科学 2022-08-30 Tom C. van der Zanden , Hans L. Bodlaender , Herbert J. M. Hamers

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

计算机科学与博弈论 · 计算机科学 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…

组合数学 · 数学 2016-09-06 Aviezri S. Fraenkel

This paper studies Minimum Spanning Trees under incomplete information for its vertices. We assume that no information is available on the precise placement of vertices so that it is only known that vertices belong to some neighborhoods…

最优化与控制 · 数学 2016-11-10 Víctor Blanco , Elena Fernández , Justo Puerto

We dene the distance between two information structures as the largest possible dierence in the value across all zero-sum games. We provide a tractable characterization of the distance, as the minimal distance between 2 polytopes. We use it…

最优化与控制 · 数学 2019-08-06 Marcin Pęski , Fabien Gensbittel , Jérôme Renault

Attribution methods explain which input features drive a model's prediction, making them central to model debugging and mechanistic interpretability. Yet backward attribution methods, including gradients, LRP, and transformer-specific…

机器学习 · 计算机科学 2026-05-08 Jakob Paul Zimmermann , Jim Berend , Georg Loho , Sebastian Lapuschkin , Wojciech Samek

The problem of finding the $k$ most critical nodes, referred to as the $top\text{-}k$ problem, is a very important one in several contexts such as information diffusion and preference aggregation in social networks, clustering of data…

社会与信息网络 · 计算机科学 2017-02-08 Swapnil Dhamal , Akanksha Meghlan , Y. Narahari

We define a class of computable functions over real numbers using functional schemes similar to the class of primitive and partial recursive functions defined by G\"odel and Kleene. We show that this class of functions can also be…

计算机科学中的逻辑 · 计算机科学 2020-10-05 Keng Meng Ng , Nazanin R. Tavana , Yue Yang

In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…

组合数学 · 数学 2007-05-23 Noam D. Elkies