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Iteratively building and testing machine learning models can help children develop creativity, flexibility, and comfort with machine learning and artificial intelligence. We explore how children use machine teaching interfaces with a team…

机器学习 · 计算机科学 2021-09-29 Utkarsh Dwivedi , Jaina Gandhi , Raj Parikh , Merijke Coenraad , Elizabeth Bonsignore , Hernisa Kacorri

Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…

人机交互 · 计算机科学 2024-05-03 Changjae Lee , Jinjun Xiong

What role can AI play in supporting and constraining creative coding by families? To investigate these questions, we built a Wizard of Oz platform to help families engage in creative coding in partnership with a researcher-operated AI…

人机交互 · 计算机科学 2023-05-18 Stefania Druga , Amy J. Ko

This report explores the potential implications of rapidly integrating Artificial Intelligence (AI) applications into children's environments. The introduction of AI in our daily lives necessitates scrutiny considering the significant role…

人机交互 · 计算机科学 2024-05-30 Mathilde Neugnot-Cerioli , Olga Muss Laurenty

Understanding how children design and what they value in AI interfaces that allow them to explicitly train their models such as teachable machines, could help increase such activities' impact and guide the design of future technologies. In…

人机交互 · 计算机科学 2023-09-28 Utkarsh Dwivedi , Salma Elsayed-ali , Elizabeth Bonsignore , Hernisa Kacorri

Emphasizing problem formulation in AI literacy activities with children is vital, yet we lack empirical studies on their structure and affordances. We propose that participatory design involving teachable machines facilitates problem…

人机交互 · 计算机科学 2024-03-01 Utkarsh Dwivedi , Salma Elsayed-Ali , Elizabeth Bonsignore , Hernisa Kacorri

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

人机交互 · 计算机科学 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

Understanding and modelling children's cognitive processes and their behaviour in the context of their interaction with robots and social artificial intelligence systems is a fundamental prerequisite for meaningful and effective robot…

机器人学 · 计算机科学 2022-10-21 Serge Thill , Vicky Charisi , Tony Belpaeme , Ana Paiva

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network…

机器学习 · 计算机科学 2018-11-01 Nick Haber , Damian Mrowca , Li Fei-Fei , Daniel L. K. Yamins

The arrival of AI coding assistants in educational settings presents a paradigm shift, introducing a "new kid in the classroom" for both students and instructors. Thus, understanding the perceptions of these key actors about this new…

人机交互 · 计算机科学 2025-09-17 Sergio Rojas-Galeano

Generative AI (genAI) is increasingly being integrated into children's everyday lives, not only through screens but also through so-called "screen-free" AI toys. These toys can simulate emotions, personalize responses, and recall prior…

人机交互 · 计算机科学 2026-04-06 Aayushi Dangol , Meghna Gupta , Daeun Yoo , Robert Wolfe , Jason Yip , Franziska Roesner , Julie A. Kientz

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

As Computational Thinking (CT) continues to permeate younger age groups in K-12 education, established CT platforms such as Scratch face challenges in catering to these younger learners, particularly those in the elementary school (ages…

人机交互 · 计算机科学 2024-02-08 Liuqing Chen , Shuhong Xiao , Yunnong Chen , Ruoyu Wu , Yaxuan Song , Lingyun Sun

This paper presents an innovative pedagogical framework employing tangible interactive games to enhance artificial intelligence (AI) knowledge and literacy among elementary education students. Recognizing the growing importance of AI…

计算机与社会 · 计算机科学 2025-07-22 Nikolaos Sampanis

Children are the builders of the future and crucial to how the technologies around us develop. They are not voters but are participants in how the public spaces in a city are used. Through a workshop designed around kids of age 9-12, we…

人机交互 · 计算机科学 2026-02-23 Supratim Pait , Sumita Sharma , Ashley Frith , Michael Nitsche , Noura Howell

Programming is a craft which often demands that learners engage in a significantly high level of individual practice and experimentation in order to acquire basic competencies. However, practice behaviours can be undermined during the early…

计算机与社会 · 计算机科学 2013-11-05 Michael James Scott , Gheorghita Ghinea

We present a case study and an experience report on teaching engineering skills to young learners in the 7 to 10 years age group. Teaching engineering skills through a constructivist approach involving hands-on activities by designing and…

物理教育 · 物理学 2018-01-19 Vishnu Agrawal , Ashish Sureka

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

机器学习 · 计算机科学 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

As artificial intelligence (AI) advances in reasoning capabilities, most recently with the emergence of Large Reasoning Models (LRMs), understanding how children conceptualize AI's reasoning processes becomes critical for fostering AI…

人工智能 · 计算机科学 2025-05-23 Aayushi Dangol , Robert Wolfe , Runhua Zhao , JaeWon Kim , Trushaa Ramanan , Katie Davis , Julie A. Kientz

Children's cognitive abilities are sometimes cited as AI benchmarks. How can the most common 1,000 concepts (89\% of everyday use) be learnt in a naturalistic children's setting? Cognitive development in children is about quality, and new…

人工智能 · 计算机科学 2022-06-13 Jieyi Ye , Jiafei Duan , Samson Yu , Bihan Wen , Cheston Tan
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