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相关论文: Discomfort: a New Material for Interaction Design

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This paper explores the design of an expressive visual instrument that embraces the unique movement style of a dancer living with physical disability. Through a collaboration between the dancer and an interaction designer/visual artist, the…

人机交互 · 计算机科学 2024-06-13 Sam Trolland , Melinda Smith , Alon Ilsar , Jon McCormack

Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…

人机交互 · 计算机科学 2019-09-27 Kieran Woodward , Eiman Kanjo , David Brown

The advent of Web 3.0, claiming for personalization in interactive systems (Lassila & Hendler, 2007), and the need for systems capable of interacting in a more natural way in the future society flooded with computer systems and devices…

人机交互 · 计算机科学 2010-01-05 Junia Coutinho Anacleto , Aparecido Fabiano Pinatti de Carvalho

Designing effective reward functions is critical for reinforcement learning-based biomechanical simulations, yet HCI researchers and practitioners often waste (computation) time with unintuitive trial-and-error tuning. This paper…

人机交互 · 计算机科学 2025-08-22 Hannah Selder , Florian Fischer , Per Ola Kristensson , Arthur Fleig

Affordance refers to the perception of possible actions allowed by an object. Despite its relevance to human-computer interaction, no existing theory explains the mechanisms that underpin affordance-formation; that is, how affordances are…

人机交互 · 计算机科学 2022-01-10 Yi-Chi Liao , Kashyap Todi , Aditya Acharya , Antti Keurulainen , Andrew Howes , Antti Oulasvirta

Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a…

人机交互 · 计算机科学 2024-03-11 Corrie Green , Dr Yang Jiang , Dr John Isaacs

Mental Imagery based Brain-Computer Interfaces (MI-BCI) enable their users to control an interface, e.g., a prosthesis, by performing mental imagery tasks only, such as imagining a right arm movement while their brain activity is measured…

人机交互 · 计算机科学 2019-05-24 Léa Pillette , Camille Jeunet , Roger N'Kambou , Bernard N'Kaoua , Fabien Lotte

The creation process of design fiction is going participatory and inclusive with non experts. Recognizing the potential of artificial intelligence in creativity support, we explore the use of AI assistance in creating design fiction. This…

人机交互 · 计算机科学 2022-10-04 Yiying Wu , Yunye Yu , Pengcheng An

The application of psychophysiology in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…

人机交互 · 计算机科学 2016-09-08 Marco Filetti , Jari Torniainen

The aim of the authors' research is to gain better insights into the effectiveness and user satisfaction of anthropomorphism at the user interface. Therefore, this paper presents a between users experiment and the results in the context of…

人机交互 · 计算机科学 2012-08-17 Pietro Murano , Tanvi Sethi

Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge…

人机交互 · 计算机科学 2023-10-03 Dave Murray-Rust , Maria Luce Lupetti , Iohanna Nicenboim , Wouter van der Hoog

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

人机交互 · 计算机科学 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

Designing for situational awareness could lead to better solutions for disabled people, likewise, exploring the needs of disabled people could lead to innovations that can address situational impairments. This in turn can create…

人机交互 · 计算机科学 2019-04-15 Tigmanshu Bhatnagar , Youngjun Cho , Nicolai Marquardt , Catherine Holloway

Social acceptability is an important consideration for HCI designers who develop technologies for social contexts. However, the current theoretical foundations of social acceptability research do not account for the complex interactions…

人机交互 · 计算机科学 2021-05-17 Alarith Uhde , Marc Hassenzahl

Recently, we saw a trend toward using physiological signals in interactive systems. These signals, offering deep insights into users' internal states and health, herald a new era for HCI. However, as this is an interdisciplinary approach,…

Having a good Human-Computer Interaction (HCI) design is challenging. Previous works have contributed significantly to fostering HCI, including design principle with report study from the instructor view. The questions of how and to what…

人机交互 · 计算机科学 2020-10-06 Huyen N. Nguyen , Vinh T. Nguyen , Tommy Dang

Effective collaboration between designers and users is important for fashion design, which can increase the user acceptance of fashion products and thereby create value. However, it remains an enduring challenge, as traditional…

人机交互 · 计算机科学 2026-01-22 Yuheng Shao , Yuansong Xu , Yifan Jin , Shuhao Zhang , Wenxin Gu , Quan Li

Human computer interaction is shifting from screen-based systems to multimodal interfaces where artificial intelligence powered systems increasingly interpret user intent through speech, gesture, and gaze. Yet users rarely understand how…

人机交互 · 计算机科学 2026-05-05 Ankur Bhatt , Sven Mayer

UX practitioners (UXPs) face novel challenges when working with and communicating artificial intelligence (AI) as a design material. We explore how UXPs communicate AI concepts when given hands-on experience training and experimenting with…

人机交互 · 计算机科学 2023-05-30 K. J. Kevin Feng , Maxwell James Coppock , David W. McDonald

The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…