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During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team…

Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential…

Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness…

人机交互 · 计算机科学 2023-07-13 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl

As subjects perceive the sensory world, different stimuli elicit a number of neural representations. Here, a subjective distance between stimuli is defined, measuring the degree of similarity between the underlying representations. As an…

神经元与认知 · 定量生物学 2007-05-23 D. Oliva , I. Samengo , S. Leutgeb , S. Mizumori

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

密码学与安全 · 计算机科学 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Mobile Augmented Reality (AR) applications leverage various sensors to provide immersive user experiences. However, their reliance on diverse data sources introduces significant privacy challenges. This paper investigates user perceptions…

人机交互 · 计算机科学 2025-06-26 Viktorija Paneva , Verena Winterhalter , Franziska Augustinowski , Florian Alt

This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both effective (such as delivering a sense of…

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

人机交互 · 计算机科学 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

We present a comprehensive survey of perception-based redirected walking (RDW) techniques in virtual reality (VR), presenting a taxonomy that serves as a framework for understanding and designing RDW algorithms. RDW enables users to explore…

人机交互 · 计算机科学 2025-05-23 Bradley Coles , Yahya Hmaiti , Joseph J. LaViola

As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance,…

人机交互 · 计算机科学 2026-01-08 Tatsuya Okuno , Haruto Shimizu , Nobuhito Kasahara , Taiyu Honma , Shota Yamanaka , Homei Miyashita

Presence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of "being there." This work presents CardsVR, a two-person VR experience…

人机交互 · 计算机科学 2022-11-01 Andrew Huard , Mengyu Chen , Misha Sra

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

Recent progress in legged locomotion has allowed highly dynamic and parkour-like behaviors for robots, similar to their biological counterparts. Yet, these methods mostly rely on egocentric (first-person) perception, limiting their…

机器人学 · 计算机科学 2025-12-01 Rémy Rahem , Wael Suleiman

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…

Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…

人机交互 · 计算机科学 2026-01-22 DongHoon Kim , Isaac Cho

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

人机交互 · 计算机科学 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between the object physics that they expect and the object physics…

人机交互 · 计算机科学 2020-02-21 Matti Pouke , Katherine J. Mimnaugh , Timo Ojala , Steven M. LaValle

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

We introduce a general self-supervised approach to predict the future outputs of a short-range sensor (such as a proximity sensor) given the current outputs of a long-range sensor (such as a camera); we assume that the former is directly…

机器人学 · 计算机科学 2019-01-18 Mirko Nava , Jerome Guzzi , R. Omar Chavez-Garcia , Luca M. Gambardella , Alessandro Giusti