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Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. However, it can prove difficult to apply these approaches in…

人工智能 · 计算机科学 2023-09-26 Emily Halina , Matthew Guzdial

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

机器学习 · 计算机科学 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

人工智能 · 计算机科学 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Generative models have thrived in computer vision, enabling unprecedented image processes. Yet the results in audio remain less advanced. Our project targets real-time sound synthesis from a reduced set of high-level parameters, including…

声音 · 计算机科学 2019-06-25 Adrien Bitton , Philippe Esling , Antoine Caillon , Martin Fouilleul

As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has…

机器学习 · 计算机科学 2017-08-28 Lantao Yu , Weinan Zhang , Jun Wang , Yong Yu

Controllable music generation plays a vital role in human-AI music co-creation. While Large Language Models (LLMs) have shown promise in generating high-quality music, their focus on autoregressive generation limits their utility in music…

声音 · 计算机科学 2024-10-08 Liwei Lin , Gus Xia , Yixiao Zhang , Junyan Jiang

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

人机交互 · 计算机科学 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

Interaction between the background vehicles (BVs) and automated vehicles (AVs) in scenario-based testing plays a critical role in evaluating the intelligence of the AVs. Current testing scenarios typically employ predefined or scripted BVs,…

系统与控制 · 电气工程与系统科学 2023-06-13 Yining Ma , Wei Jiang , Lingtong Zhang , Junyi Chen , Hong Wang , Chen Lv , Xuesong Wang , Lu Xiong

Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor environments. This paper introduces a novel framework for…

人工智能 · 计算机科学 2025-08-27 Kaijie Xu , Clark Verbrugge

State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence…

计算机视觉与模式识别 · 计算机科学 2025-12-29 Jianhong Bai , Xiaoshi Wu , Xintao Wang , Xiao Fu , Yuanxing Zhang , Qinghe Wang , Xiaoyu Shi , Menghan Xia , Zuozhu Liu , Haoji Hu , Pengfei Wan , Kun Gai

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic…

计算机视觉与模式识别 · 计算机科学 2026-04-03 Zheng-Hui Huang , Zhixiang Wang , Jiaming Tan , Ruihan Yu , Yidan Zhang , Bo Zheng , Yu-Lun Liu , Yung-Yu Chuang , Kaipeng Zhang

In recent years, deep learning based generative models, particularly Generative Adversarial Networks (GANs), Variational Autoencoders (VAEs), and Diffusion Models (DMs), have been instrumental in in generating diverse, high-quality content…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Shamim Yazdani , Akansha Singh , Nripsuta Saxena , Zichong Wang , Avash Palikhe , Deng Pan , Umapada Pal , Jie Yang , Wenbin Zhang

We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and…

Design generation, in its essence, is a step-by-step process where designers progressively refine and enhance their work through careful modifications. Despite this fundamental characteristic, existing approaches mainly treat design…

计算机视觉与模式识别 · 计算机科学 2025-12-04 Faizan Farooq Khan , K J Joseph , Koustava Goswami , Mohamed Elhoseiny , Balaji Vasan Srinivasan

It has been previously observed that training Variational Recurrent Autoencoders (VRAE) for text generation suffers from serious uninformative latent variables problem. The model would collapse into a plain language model that totally…

计算与语言 · 计算机科学 2019-11-20 Dayiheng Liu , Xu Yang , Feng He , Yuanyuan Chen , Jiancheng Lv

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

In recent years, the pen and paper RPG market has experienced significant growth. As a result, companies are increasingly exploring the integration of AI technologies to enhance player experience and gain a competitive edge. One of the key…

机器学习 · 计算机科学 2025-11-04 Jolanta Śliwa

Determining the completability of levels generated by procedural generators such as machine learning models can be challenging, as it can involve the use of solver agents that often require a significant amount of time to analyze and solve…

机器学习 · 计算机科学 2023-09-11 Mahsa Bazzaz , Seth Cooper

Video generation has seen remarkable progress thanks to advancements in generative deep learning. However, generating long sequences remains a significant challenge. Generated videos should not only display coherent and continuous movement…

计算机视觉与模式识别 · 计算机科学 2026-01-01 Jingbo Yang , Adrian G. Bors

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

计算机视觉与模式识别 · 计算机科学 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz