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相关论文: On Analyzing Churn Prediction in Mobile Games

200 篇论文

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…

分布式、并行与集群计算 · 计算机科学 2020-12-14 Chris Mazur , Jesse Ayers , Gaetan Hains , Youry Khmelevsky

In many traditional job scheduling settings, it is assumed that one knows the time it will take for a job to complete service. In such cases, strategies such as shortest job first can be used to improve performance in terms of measures such…

数据结构与算法 · 计算机科学 2019-05-24 Michael Mitzenmacher

A variation of the Minority Game has been applied to study the timing of promotional actions at retailers in the fast moving consumer goods market. The underlying hypotheses for this work are that price promotions are more effective when…

其他凝聚态物理 · 物理学 2009-11-10 Robert D. Groot , Pieter A. D. Musters

User marketing is a key focus of consumer-based internet companies. Learning algorithms are effective to optimize marketing campaigns which increase user engagement, and facilitates cross-marketing to related products. By attracting users…

机器学习 · 计算机科学 2020-04-24 Will Y. Zou , Shuyang Du , James Lee , Jan Pedersen

Social network analytics methods are being used in the telecommunication industry to predict customer churn with great success. In particular it has been shown that relational learners adapted to this specific problem enhance the…

社会与信息网络 · 计算机科学 2020-03-20 María Óskarsdóttir , Cristián Bravo , Wouter Verbeke , Carlos Sarraute , Bart Baesens , Jan Vanthienen

Click-through rate (CTR) prediction is an important task for the companies to recommend products which better match user preferences. User behavior in digital advertising is dynamic and changes over time. It is crucial for the companies to…

信息检索 · 计算机科学 2023-11-29 Ramazan Tarık Türksoy , Beyza Türkmen , Furkan Durmuş

Uncoordinated charging of a rapidly growing number of electric vehicles (EVs) and the uncertainty associated with renewable energy resources may constitute a critical issue for the electric mobility (E-Mobility) in the transportation system…

最优化与控制 · 数学 2020-06-30 Hwei-Ming Chung , Sabita Maharjan , Yan Zhang , Frank Eliassen

Since its conception, smart app market has grown exponentially. Success in the app market depends on many factors among which the quality of the app is a significant contributor, such as energy use. Nevertheless, smartphones, as a subset of…

人工智能 · 计算机科学 2016-08-16 Ramin Rahnamoun , Reza Rawassizadeh , Arash Maskooki

Customer temporal behavioral data was represented as images in order to perform churn prediction by leveraging deep learning architectures prominent in image classification. Supervised learning was performed on labeled data of over 6…

机器学习 · 统计学 2016-04-20 Artit Wangperawong , Cyrille Brun , Olav Laudy , Rujikorn Pavasuthipaisit

In the quest to improve services, companies offer customers the opportunity to interact with agents through contact centers, where the communication is mainly text-based. This has become one of the favorite channels of communication with…

社会与信息网络 · 计算机科学 2024-04-09 Antonio Castellanos , Galit B. Yom-Tov , Yair Goldberg

Accurately predicting customers' purchase intentions is critical to the success of a business strategy. Current researches mainly focus on analyzing the specific types of products that customers are likely to purchase in the future, little…

计量经济学 · 经济学 2025-05-21 Yingjie Kuang , Tianchen Zhang , Zhen-Wei Huang , Zhongjie Zeng , Zhe-Yuan Li , Ling Huang , Yuefang Gao

Cloud computing as a fairly new commercial paradigm, widely investigated by different researchers, already has a great range of challenges. Pricing is a major problem in Cloud computing marketplace; as providers are competing to attract…

计算机科学与博弈论 · 计算机科学 2023-09-21 S. Ghasemi , M. R. Meybodi , M. Dehghan , A. M. Rahmani

In this paper we investigate the behavioural differences between mobile phone customers with prepaid and postpaid subscriptions. Our study reveals that (a) postpaid customers are more active in terms of service usage and (b) there are…

社会与信息网络 · 计算机科学 2017-07-03 Yongjun Liao , Wei Du , Márton Karsai , Carlos Sarraute , Martin Minnoni , Eric Fleury

Contract scheduling is a general technique that allows to design a system with interruptible capabilities, given an algorithm that is not necessarily interruptible. Previous work on this topic has largely assumed that the interruption is a…

人工智能 · 计算机科学 2020-11-26 Spyros Angelopoulos , Shahin Kamali

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

人机交互 · 计算机科学 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Maintaining web-services is a mission-critical task where any down-time means loss of revenue and reputation (of being a reliable service provider). In the current competitive web services market, such a loss of reputation causes extensive…

软件工程 · 计算机科学 2019-06-18 Jianfeng Chen , Joymallya Chakraborty , Philip Clark , Kevin Haverlock , Snehit Cherian , Tim Menzies

Data transformation (DT) is a process that transfers the original data into a form which supports a particular classification algorithm and helps to analyze the data for a special purpose. To improve the prediction performance we…

机器学习 · 计算机科学 2023-08-22 Joydeb Kumar Sana , Mohammad Zoynul Abedin , M. Sohel Rahman , M. Saifur Rahman

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

计算机科学与博弈论 · 计算机科学 2026-05-28 Bharat Gangwani , Arunesh Sinha

Discontinuing ad creatives at an appropriate time is one of the most important ad operations that can have a significant impact on sales. Such operational support for ineffective ads has been less explored than that for effective ads. After…

信息检索 · 计算机科学 2022-04-26 Shunsuke Kitada , Hitoshi Iyatomi , Yoshifumi Seki

Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…

计算机与社会 · 计算机科学 2019-02-20 Pei Pei Chen , Anna Guitart , Ana Fernández del Río , África Periáñez