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相关论文: On Analyzing Churn Prediction in Mobile Games

200 篇论文

In competitive games, players frequently switch strategies after losing streaks, yet our analysis of 926,334 match records from 34,619 Clash Royale players reveals a counterintuitive pattern: switching frequency is inversely associated with…

机器学习 · 计算机科学 2026-05-22 Heeyun Heo , Huy Kang Kim

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…

计算机科学与博弈论 · 计算机科学 2017-03-28 Reshef Meir , David Parkes

In E-commerce, vouchers are important marketing tools to enhance users' engagement and boost sales and revenue. The likelihood that a user redeems a voucher is a key factor in voucher distribution decision. User-item Click-Through-Rate…

信息检索 · 计算机科学 2021-06-08 Fengtong Xiao , Lin Li , Weinan Xu , Jingyu Zhao , Xiaofeng Yang , Jun Lang , Hao Wang

In digital gaming, long-term user lifetime value (LTV) prediction is essential for monetization strategy, yet presents major challenges due to delayed payment behavior, sparse early user data, and the presence of high-value outliers. While…

信息检索 · 计算机科学 2025-06-26 Congde Yuan

With the increase in an average user's dependence on their mobile devices, the reliance on collecting his browsing history from mobile browsers has also increased. This browsing history is highly utilized in the advertising industry for…

信息检索 · 计算机科学 2019-04-26 Bharat Gaind , Nitish Varshney , Shubham Goel , Akash Mondal

Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or…

应用统计 · 统计学 2017-01-11 Markus Viljanen , Antti Airola , Jukka Heikkonen , Tapio Pahikkala

In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren , Torbjörn Lundh

In this paper, we propose a stochastic model to describe how search service providers charge client companies based on users' queries for the keywords related to these companies' ads by using certain advertisement assignment strategies. We…

数据结构与算法 · 计算机科学 2012-09-10 Bo Tan , R. Srikant

In the online (time-series) search problem, a player is presented with a sequence of prices which are revealed in an online manner. In the standard definition of the problem, for each revealed price, the player must decide irrevocably…

数据结构与算法 · 计算机科学 2021-12-06 Spyros Angelopoulos , Shahin Kamali , Dehou Zhang

This transformation of food delivery businesses to online platforms has gained high attention in recent years. This due to the availability of customizing ordering experiences, easy payment methods, fast delivery, and others. The…

机器学习 · 统计学 2021-10-04 Batool Madani , Hussam Alshraideh

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

人工智能 · 计算机科学 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

This study discusses how insights retrieved from subscriber data can impact decision-making in telecommunications, focusing on predictive modeling using machine learning techniques such as the ARIMA model. The study explores time series…

机器学习 · 计算机科学 2024-04-24 Mike Wa Nkongolo

Predicting user churn in non-subscription gig platforms, where disengagement is implicit, poses unique challenges due to the absence of explicit labels and the dynamic nature of user behavior. Existing methods often rely on aggregated…

计算机视觉与模式识别 · 计算机科学 2025-06-24 Sina Najafi , M. Hadi Sepanj , Fahimeh Jafari

The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social…

Recommendation systems have been extensively studied by many literature in the past and are ubiquitous in online advertisement, shopping industry/e-commerce, query suggestions in search engines, and friend recommendation in social networks.…

信息检索 · 计算机科学 2021-05-11 Farzaneh Rajabi , Jack Siyuan He

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

机器学习 · 计算机科学 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

The web experience using mobile devices is important since a significant portion of the Internet traffic is initiated from mobile devices. In the era of 5G, users expect a high-performance data network to stream media content and for other…

网络与互联网体系结构 · 计算机科学 2025-07-28 ASM Rizvi , John Heidemann , David Plonka

Today mobile crowdsourcing platforms invite users to provide anonymous reviews about service experiences, yet many reviews are found biased to be extremely positive or negative. The existing methods find it difficult to learn from biased…

计算机科学与博弈论 · 计算机科学 2024-01-01 Shugang Hao , Lingjie Duan

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

机器学习 · 计算机科学 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

Auctions have been employed as an effective framework for the management and the assignment of tasks in mobile crowdsensing (MCS). In auctions terminology, the clearance rate (CR) refers to the percentage of items that are sold over the…

网络与互联网体系结构 · 计算机科学 2018-10-16 Maggie E. Gendy , Ahmad Al-Kabbany , Ehab F. Badran