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相关论文: The Arousal video Game AnnotatIoN (AGAIN) Dataset

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Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

人机交互 · 计算机科学 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

Emotion expression and perception are nuanced, complex, and highly subjective processes. When multiple annotators label emotional data, the resulting labels contain high variability. Most speech emotion recognition tasks address this by…

音频与语音处理 · 电气工程与系统科学 2025-09-16 James Tavernor , Yara El-Tawil , Emily Mower Provost

Inspired by the role of chemosignals in conveying emotional states, this paper introduces the Affective Air Quality (AAQ) dataset, a novel dataset collected to explore the potential of volatile odor compound and gas sensor data for…

人机交互 · 计算机科学 2025-09-22 Jas Brooks , Javier Hernandez , Mary Czerwinski , Judith Amores

This paper presents the results of a study conducted on the perceptual acceptability of audio-video desynchronization for sports videos. The study was conducted with 45 videos generated by applying 8 audio-video offsets on 5 source…

图像与视频处理 · 电气工程与系统科学 2022-12-06 Joshua Peter Ebenezer

We introduce IMPACT, a synchronized five-view RGB-D dataset for deployment-oriented industrial procedural understanding, built around real assembly and disassembly of a commercial angle grinder with professional-grade tools. To our…

Work in Computational Affective Science and Computational Social Science explores a wide variety of research questions about people, emotions, behavior, and health. Such work often relies on language data that is first labeled with relevant…

计算与语言 · 计算机科学 2026-04-03 Jan Philip Wahle , Krishnapriya Vishnubhotla , Bela Gipp , Saif M. Mohammad

Recent developments in modeling language and vision have been successfully applied to image question answering. It is both crucial and natural to extend this research direction to the video domain for video question answering (VideoQA).…

计算机视觉与模式识别 · 计算机科学 2019-06-07 Zhou Yu , Dejing Xu , Jun Yu , Ting Yu , Zhou Zhao , Yueting Zhuang , Dacheng Tao

The NLP community has long advocated for the construction of multi-annotator datasets to better capture the nuances of language interpretation, subjectivity, and ambiguity. This paper conducts a retrospective study to show how performance…

计算与语言 · 计算机科学 2023-10-24 Pritam Kadasi , Mayank Singh

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

人机交互 · 计算机科学 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

The way we perceive a sound depends on many aspects-- its ecological frequency, acoustic features, typicality, and most notably, its identified source. In this paper, we present the HCU400: a dataset of 402 sounds ranging from easily…

音频与语音处理 · 电气工程与系统科学 2019-11-14 Ishwarya Ananthabhotla , David B. Ramsay , Joseph A. Paradiso

Humans are arguably one of the most important subjects in video streams, many real-world applications such as video summarization or video editing workflows often require the automatic search and retrieval of a person of interest. Despite…

计算机视觉与模式识别 · 计算机科学 2021-06-04 Juan Leon Alcazar , Long Mai , Federico Perazzi , Joon-Young Lee , Pablo Arbelaez , Bernard Ghanem , Fabian Caba Heilbron

Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research…

人机交互 · 计算机科学 2021-04-23 Martin Pichlmair , Mads Johansen

Although media content is increasingly produced, distributed, and consumed in multiple combinations of modalities, how individual modalities contribute to the perceived emotion of a media item remains poorly understood. In this paper we…

计算机视觉与模式识别 · 计算机科学 2022-02-23 Phoebe Chua , Dimos Makris , Dorien Herremans , Gemma Roig , Kat Agres

While the field of affective computing has contributed to greatly improving the seamlessness of human-robot interactions, the focus has primarily been on the emotional processing of the self, rather than the perception of the other. To…

人机交互 · 计算机科学 2023-11-17 Maria Teresa Parreira , Michael J. Sack , Malte Jung

Missing diversity, equity, and inclusion elements in affective computing datasets directly affect the accuracy and fairness of emotion recognition algorithms across different groups. A literature review reveals how affective computing…

人机交互 · 计算机科学 2023-09-20 Tessa Verhoef , Eduard Fosch-Villaronga

Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations…

计算机视觉与模式识别 · 计算机科学 2022-05-03 Fadime Sener , Dibyadip Chatterjee , Daniel Shelepov , Kun He , Dipika Singhania , Robert Wang , Angela Yao

We address the problem of accurate capture and expressive modelling of interactive behaviors happening between two persons in daily scenarios. Different from previous works which either only consider one person or focus on conversational…

计算机视觉与模式识别 · 计算机科学 2024-05-28 Yinghao Huang , Leo Ho , Dafei Qin , Mingyi Shi , Taku Komura

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents…

计算机视觉与模式识别 · 计算机科学 2026-04-03 Alexander Pondaven , Ziyi Wu , Igor Gilitschenski , Philip Torr , Sergey Tulyakov , Fabio Pizzati , Aliaksandr Siarohin

In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent…

人工智能 · 计算机科学 2019-11-26 Yong Liu , Weixun Wang , Yujing Hu , Jianye Hao , Xingguo Chen , Yang Gao

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt