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In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of…

计算机视觉与模式识别 · 计算机科学 2021-10-22 Zian Wang , Jonah Philion , Sanja Fidler , Jan Kautz

Transmissive scenes are ubiquitous in daily life, yet reconstructing and rendering them remains highly challenging due to the inherent entanglement between near-field reflections from the surrounding environment on the transmissive surface,…

计算机视觉与模式识别 · 计算机科学 2026-05-12 Zhenyu Liang , Xiao Zhang , Tianchao Li , Jack C. P. Cheng , Chi-Keung Tang

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute…

计算机视觉与模式识别 · 计算机科学 2024-08-16 Yahao Shi , Yanmin Wu , Chenming Wu , Xing Liu , Chen Zhao , Haocheng Feng , Jian Zhang , Bin Zhou , Errui Ding , Jingdong Wang

Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse…

计算机视觉与模式识别 · 计算机科学 2026-02-10 Geng Lin , Matthias Zwicker

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use…

计算机视觉与模式识别 · 计算机科学 2024-03-29 Zhihao Liang , Qi Zhang , Ying Feng , Ying Shan , Kui Jia

In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussian ray tracer, previous 3DGS-based methods have either…

计算机视觉与模式识别 · 计算机科学 2025-03-25 Chun Gu , Xiaofei Wei , Zixuan Zeng , Yuxuan Yao , Li Zhang

Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering scene editing. Existing GS-based methods struggle to…

计算机视觉与模式识别 · 计算机科学 2025-08-05 Kang Du , Zhihao Liang , Yulin Shen , Zeyu Wang

Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing.…

计算机视觉与模式识别 · 计算机科学 2026-05-12 Adrian Azzarelli , Nantheera Anantrasirichai , James Pollock , David R. Bull

3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature…

图形学 · 计算机科学 2025-07-22 Zuo-Liang Zhu , Jian Yang , Beibei Wang

We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light…

计算机视觉与模式识别 · 计算机科学 2024-08-27 Zhenyuan Liu , Yu Guo , Xinyuan Li , Bernd Bickel , Ran Zhang

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…

计算机视觉与模式识别 · 计算机科学 2025-02-21 Bang Du , Runfa Blark Li , Chen Du , Truong Nguyen

Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment illumination. However, efficient inverse rendering with…

图形学 · 计算机科学 2025-07-25 Yixiao Chen , Bin Liang , Hanzhi Guo , Yongqing Cheng , Jiayi Zhao , Dongdong Weng

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering…

计算机视觉与模式识别 · 计算机科学 2025-01-24 Xiaoyang Lyu , Yang-Tian Sun , Yi-Hua Huang , Xiuzhe Wu , Ziyi Yang , Yilun Chen , Jiangmiao Pang , Xiaojuan Qi

Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR)…

计算机视觉与模式识别 · 计算机科学 2025-10-21 Wenyuan Zhang , Jimin Tang , Weiqi Zhang , Yi Fang , Yu-Shen Liu , Zhizhong Han

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method…

计算机视觉与模式识别 · 计算机科学 2024-08-15 Keyang Ye , Qiming Hou , Kun Zhou

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse…

计算机视觉与模式识别 · 计算机科学 2025-03-04 Silong Yong , Venkata Nagarjun Pudureddiyur Manivannan , Bernhard Kerbl , Zifu Wan , Simon Stepputtis , Katia Sycara , Yaqi Xie

This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in…

计算机视觉与模式识别 · 计算机科学 2026-02-17 Tae-Kyeong Kim , Xingxin Chen , Guile Wu , Chengjie Huang , Dongfeng Bai , Bingbing Liu

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.),…

计算机视觉与模式识别 · 计算机科学 2025-04-08 Jiahui Fan , Fujun Luan , Jian Yang , Miloš Hašan , Beibei Wang

In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Youjia Zhang , Anpei Chen , Yumin Wan , Zikai Song , Junqing Yu , Yawei Luo , Wei Yang

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry,…

计算机视觉与模式识别 · 计算机科学 2024-08-14 Guangyan Cai , Fujun Luan , Miloš Hašan , Kai Zhang , Sai Bi , Zexiang Xu , Iliyan Georgiev , Shuang Zhao