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In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual…

计算机视觉与模式识别 · 计算机科学 2024-03-05 Bumsoo Kim , Sanghyun Byun , Yonghoon Jung , Wonseop Shin , Sareer UI Amin , Sanghyun Seo

AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based…

人工智能 · 计算机科学 2024-09-05 Qian Cao , Xu Chen , Ruihua Song , Hao Jiang , Guang Yang , Zhao Cao

The scope of this survey paper is to explore the challenges in automatic story generation. We hope to contribute in the following ways: 1. Explore how previous research in story generation addressed those challenges. 2. Discuss future…

计算与语言 · 计算机科学 2021-02-26 Amal Alabdulkarim , Siyan Li , Xiangyu Peng

Many reinforcement learning environments (e.g., Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for…

人工智能 · 计算机科学 2024-04-02 Hao Li , Xue Yang , Zhaokai Wang , Xizhou Zhu , Jie Zhou , Yu Qiao , Xiaogang Wang , Hongsheng Li , Lewei Lu , Jifeng Dai

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

人机交互 · 计算机科学 2023-07-11 Daijin Yang

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

An agent facing a planning problem can use answers to how-to questions to reduce uncertainty and fill knowledge gaps, helping it solve both current and future tasks. However, their open ended nature, where valid answers to "How do I X?"…

人工智能 · 计算机科学 2026-05-05 Gautier Dagan , Frank Keller , Alex Lascarides

An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

With video games steadily increasing in complexity, automated generation of game content has found widespread interest. However, the task of 3D gaming map art creation remains underexplored to date due to its unique complexity and…

计算机视觉与模式识别 · 计算机科学 2025-03-27 Vitaly Gnatyuk , Valeriia Koriukina , Ilya Levoshevich , Pavel Nurminskiy , Guenter Wallner

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

软件工程 · 计算机科学 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar,…

The rapid advancement of generative Artificial Intelligence (AI) has introduced significant challenges for reliable AI-generated image detection. Existing detectors often suffer from performance degradation under distribution shifts and…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Thanasis Pantsios , Dimitrios Karageorgiou , Christos Koutlis , George Karantaidis , Olga Papadopoulou , Symeon Papadopoulos

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more…

计算机视觉与模式识别 · 计算机科学 2018-12-13 Dan Rosenbaum , Frederic Besse , Fabio Viola , Danilo J. Rezende , S. M. Ali Eslami

Generative AI systems such as ChatGPT have a disruptive effect on learning and assessment. Computer science requires practice to develop skills in problem solving and programming that are traditionally developed using assignments.…

计算机与社会 · 计算机科学 2023-11-29 Kevin Wang , Seth Akins , Abdallah Mohammed , Ramon Lawrence

We propose a new class of "grand challenge" AI problems that we call creative captioning---generating clever, interesting, or abstract captions for images, as well as understanding such captions. Creative captioning draws on core AI…

人工智能 · 计算机科学 2020-10-02 Maithilee Kunda , Irina Rabkina

Collaborative tasks are ubiquitous activities where a form of communication is required in order to reach a joint goal. Collaborative building is one of such tasks. We wish to develop an intelligent builder agent in a simulated building…

计算与语言 · 计算机科学 2022-04-22 Zhengxiang Shi , Yue Feng , Aldo Lipani

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

软件工程 · 计算机科学 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…

图形学 · 计算机科学 2024-04-25 Sam Earle , Filippos Kokkinos , Yuhe Nie , Julian Togelius , Roberta Raileanu

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

计算与语言 · 计算机科学 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius