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A graph environment must be explored by a collection of mobile robots. Some of the robots, a priori unknown, may turn out to be unreliable. The graph is weighted and each node is assigned a deadline. The exploration is successful if each…

数据结构与算法 · 计算机科学 2017-10-03 Jurek Czyzowicz , Maxime Godon , Evangelos Kranakis , Arnaud Labourel , Euripides Markou

A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…

组合数学 · 数学 2017-08-31 Ervin Győri , Gyula Y. Katona , László F. Papp

Leader election is one of the fundamental and well-studied problems in distributed computing. In this paper, we initiate the study of leader election using mobile agents. Suppose $n$ agents are positioned initially arbitrarily on the nodes…

分布式、并行与集群计算 · 计算机科学 2024-05-24 Ajay D. Kshemkalyani , Manish Kumar , Anisur Rahaman Molla , Gokarna Sharma

In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…

分布式、并行与集群计算 · 计算机科学 2022-03-14 Ryota Eguchi , Naoki Kitamura , Taisuke Izumi

Given an undirected, anonymous, port-labeled graph of $n$ memory-less nodes, $m$ edges, and degree $\Delta$, we consider the problem of dispersing $k\leq n$ robots (or tokens) positioned initially arbitrarily on one or more nodes of the…

分布式、并行与集群计算 · 计算机科学 2022-04-05 Ajay D. Kshemkalyani , Gokarna Sharma

Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…

组合数学 · 数学 2011-10-12 D. P. Bunde , E. W. Chambers , D. Cranston , K. Milans , D. B. West

An edge-colored directed graph is \emph{observable} if an agent that moves along its edges is able to determine his position in the graph after a sufficiently long observation of the edge colors. When the agent is able to determine his…

多智能体系统 · 计算机科学 2007-05-23 Raphael M. Jungers , Vincent D. Blondel

We consider the following problem - a group of mobile agents perform some task on a terrain modeled as a graph. In a given moment of time an adversary gets an access to the graph and positions of the agents. Shortly before adversary's…

多智能体系统 · 计算机科学 2016-11-15 Karol Gotfryd , Marek Klonowski , Dominik Pająk

The dispersion problem has received much attention recently in the distributed computing literature. In this problem, $k\leq n$ agents placed initially arbitrarily on the nodes of an $n$-node, $m$-edge anonymous graph of maximum degree…

分布式、并行与集群计算 · 计算机科学 2025-03-21 Ajay D. Kshemkalyani , Manish Kumar , Anisur Rahaman Molla , Gokarna Sharma

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

机器人学 · 计算机科学 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

We consider the problem of graph searching with prediction recently introduced by Banerjee et al. (2022). In this problem, an agent, starting at some vertex $r$ has to traverse a (potentially unknown) graph $G$ to find a hidden goal node…

数据结构与算法 · 计算机科学 2024-03-19 Adela Frances DePavia , Erasmo Tani , Ali Vakilian

Let $P$ be a set of $n$ points in the plane, where each point $p\in P$ has a transmission radius $r(p)>0$. The transmission graph defined by $P$ and the given radii, denoted by $\mathcal{G}_{\mathrm{tr}}(P)$, is the directed graph whose…

计算几何 · 计算机科学 2022-10-13 Mark de Berg

Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…

组合数学 · 数学 2018-04-12 Andrzej Czygrinow , Glenn Hurlbert , Gyula Y. Katona , László F. Papp

We investigate two fundamental problems in mobile computing: exploration and rendezvous, with two distinct mobile agents in an unknown graph. The agents may communicate by reading and writing information on whiteboards that are located at…

多智能体系统 · 计算机科学 2024-07-08 Romain Cosson

We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…

数据结构与算法 · 计算机科学 2018-02-20 Evangelos Bampas , Jérémie Chalopin , Shantanu Das , Jan Hackfeld , Christina Karousatou

Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

组合数学 · 数学 2015-03-18 Glenn Hurlbert

Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…

组合数学 · 数学 2008-11-21 D. Curtis , T. Hines , G. Hurlbert , T. Moyer

Consider a team of $k \leq n$ autonomous mobile robots initially placed at a node of an arbitrary graph $G$ with $n$ nodes. The dispersion problem asks for a distributed algorithm that allows the robots to reach a configuration in which…

分布式、并行与集群计算 · 计算机科学 2020-12-07 Archak Das , Kaustav Bose , Buddhadeb Sau

How efficiently can we find an unknown graph using distance or shortest path queries between its vertices? Let $G = (V,E)$ be an unweighted, connected graph of bounded degree. The edge set $E$ is initially unknown, and the graph can be…

数据结构与算法 · 计算机科学 2015-02-19 Sampath Kannan , Claire Mathieu , Hang Zhou

We introduce a variant of the deterministic rendezvous problem for a pair of heterogeneous agents operating in an undirected graph, which differ in the time they require to traverse particular edges of the graph. Each agent knows the…

数据结构与算法 · 计算机科学 2014-06-10 Dariusz Dereniowski , Ralf Klasing , Adrian Kosowski , Łukasz Kuszner