相关论文: PISE: Person Image Synthesis and Editing with Deco…
In this paper, we focus on person image generation, namely, generating person image under various conditions, e.g., corrupted texture or different pose. To address texture occlusion and large pose misalignment in this task, previous works…
Pose variation is one of the key factors which prevents the network from learning a robust person re-identification (Re-ID) model. To address this issue, we propose a novel person pose-guided image generation method, which is called the…
Pose transfer has been studied for decades, in which the pose of a source mesh is applied to a target mesh. Particularly in this paper, we are interested in transferring the pose of source human mesh to deform the target human mesh, while…
Despite significant progress, controlled generation of complex images with interacting people remains difficult. Existing layout generation methods fall short of synthesizing realistic person instances; while pose-guided generation…
We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while…
Person re-identification (person Re-Id) aims to retrieve the pedestrian images of a same person that captured by disjoint and non-overlapping cameras. Lots of researchers recently focuse on this hot issue and propose deep learning based…
Deep person generation has attracted extensive research attention due to its wide applications in virtual agents, video conferencing, online shopping and art/movie production. With the advancement of deep learning, visual appearances (face,…
We address the task of in-the-wild human figure synthesis, where the primary goal is to synthesize a full body given any region in any image. In-the-wild human figure synthesis has long been a challenging and under-explored task, where…
Text-to-image models (T2I) such as StableDiffusion have been used to generate high quality images of people. However, due to the random nature of the generation process, the person has a different appearance e.g. pose, face, and clothing,…
The virtual try-on task is so attractive that it has drawn considerable attention in the field of computer vision. However, presenting the three-dimensional (3D) physical characteristic (e.g., pleat and shadow) based on a 2D image is very…
Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such…
Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most…
Person re-identification (re-ID) concerns the matching of subject images across different camera views in a multi camera surveillance system. One of the major challenges in person re-ID is pose variations across the camera network, which…
This paper addresses the problem of 3D human pose estimation in the wild. A significant challenge is the lack of training data, i.e., 2D images of humans annotated with 3D poses. Such data is necessary to train state-of-the-art CNN…
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
Pose and body shape editing in a human image has received increasing attention. However, current methods often struggle with dataset biases and deteriorate realism and the person's identity when users make large edits. We propose a one-shot…
3D human pose estimation from 2D images is a challenging problem due to depth ambiguity and occlusion. Because of these challenges the task is underdetermined, where there exists multiple -- possibly infinite -- poses that are plausible…
Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation networks can…
We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…
We present ESP, a novel method for context-aware full-body generation, that enables photo-realistic synthesis and inpainting of people wearing clothing that is semantically appropriate for the scene depicted in an input photograph. ESP is…