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Fairness in clustering has been considered extensively in the past; however, the trade-off between the two objectives -- e.g., can we sacrifice just a little in the quality of the clustering to significantly increase fairness, or…

机器学习 · 计算机科学 2024-08-20 Rashida Hakim , Ana-Andreea Stoica , Christos H. Papadimitriou , Mihalis Yannakakis

In this article, we generalize Unbounded Minimax, the state-of-the-art search algorithm for zero sums two-player games with perfect information to the framework of multiplayer games with perfect information. We experimentally show that this…

计算机科学与博弈论 · 计算机科学 2026-04-21 Quentin Cohen-Solal

Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy…

计算机科学与博弈论 · 计算机科学 2023-09-06 Tom van Dijk , Georg Loho , Matthew Maat

In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…

计算机科学与博弈论 · 计算机科学 2021-09-21 Quentin Cohen-Solal

A falling rule list is a probabilistic decision list for binary classification, consisting of a series of if-then rules with antecedents in the if clauses and probabilities of the desired outcome ("1") in the then clauses. Just as in a…

机器学习 · 计算机科学 2018-03-21 Chaofan Chen , Cynthia Rudin

The construction of approximate replication strategies for pricing and hedging of derivative contracts in incomplete markets is a key problem of financial engineering. Recently Reinforcement Learning algorithms for hedging under realistic…

人工智能 · 计算机科学 2023-11-02 Oleg Szehr

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

We study the Online Bookmaking problem, where a bookmaker dynamically updates betting odds on the possible outcomes of an event. In each betting round, the bookmaker can adjust the odds based on the cumulative betting behavior of gamblers,…

机器学习 · 计算机科学 2025-06-23 Hadar Tal , Oron Sabag

For finite integer squares, we consider the problem of learning a classification $I$ that respects Pareto domination. The setup is natural in dynamic programming settings. We show that a generalization of the binary search algorithm…

数据结构与算法 · 计算机科学 2022-01-25 Yotam Gafni

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

计算机科学中的逻辑 · 计算机科学 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

In online betting, the bookmaker can update the payoffs it offers on a particular event many times before the event takes place, and the updated payoffs may depend on the bets accumulated thus far. We study the problem of bookmaking with…

计算机科学与博弈论 · 计算机科学 2025-01-14 Alankrita Bhatt , Or Ordentlich , Oron Sabag

Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We…

计算机科学与博弈论 · 计算机科学 2015-01-27 Sven Schewe , Ashutosh Trivedi , Thomas Varghese

Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

人工智能 · 计算机科学 2025-05-16 Quentin Cohen-Solal

This paper describes a novel refinement to a Tabu search algorithm that has been implemented in an attempt to improve the robustness of the search when applied to particularly complex problems. In this approach, two Tabu searches are…

人工智能 · 计算机科学 2014-10-30 A. M. Connor

In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the…

人工智能 · 计算机科学 2026-03-26 Quentin Cohen-Solal

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

机器学习 · 计算机科学 2020-05-26 Arta Seify , Michael Buro

In evaluating an algorithm, worst-case analysis can be overly pessimistic. Average-case analysis can be overly optimistic. An intermediate approach is to show that an algorithm does well on a broad class of input distributions. Koutsoupias…

数据结构与算法 · 计算机科学 2015-06-02 Neal E. Young

A large number of computational and scientific methods commonly require decomposing a sparse matrix into triangular factors as LU decomposition. A common problem faced during this decomposition is that even though the given matrix may be…

机器学习 · 计算机科学 2023-10-17 Arpan Dasgupta , Pawan Kumar

The Parallel Minority Game (PMG) refers to a set of Minority Games (MG), played in parallel, where each agent only has two choices to pick from, but each choice can host agents of many kind i.e., their other alternative can be from any…