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相关论文: A Review of Game-based Mobile E-Learning Applicati…

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With the rapid development of mobile apps, the availability of a large number of mobile apps in application stores brings challenge to locate appropriate apps for users. Providing accurate mobile app recommendation for users becomes an…

信息检索 · 计算机科学 2017-09-13 Tingting Liang , Lifang He , Chun-Ta Lu , Liang Chen , Philip S. Yu , Jian Wu

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

人机交互 · 计算机科学 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…

计算与语言 · 计算机科学 2022-09-13 Chen Chen , Yue Dai , Josiah Poon , Caren Han

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

人工智能 · 计算机科学 2017-04-07 Rocco Tripodi , Marcello Pelillo

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

计算机与社会 · 计算机科学 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

人工智能 · 计算机科学 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

Artificial Intelligence is a central topic in the computer science curriculum. From the year 2011 a project-based learning methodology based on computer games has been designed and implemented into the intelligence artificial course at the…

人工智能 · 计算机科学 2021-01-07 Clemente Rubio-Manzano , Tomas Lermanda Senoceain

The exponential growth of data volumes has led to escalating computational costs in machine learning model training. However, many features fail to contribute positively to model performance while consuming substantial computational…

机器学习 · 计算机科学 2025-12-01 Chi Zhao , Jing Liu , Elena Parilina

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

计算与语言 · 计算机科学 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal…

Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…

软件工程 · 计算机科学 2020-11-17 Daniel Porto , Gabriela Jesus , Fabiano Ferrari , Sandra Fabbri

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

物理教育 · 物理学 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Text-based open-ended questions in academic formative and summative assessments help students become deep learners and prepare them to understand concepts for a subsequent conceptual assessment. However, grading text-based questions,…

计算机与社会 · 计算机科学 2024-01-17 Rujun Gao , Hillary E. Merzdorf , Saira Anwar , M. Cynthia Hipwell , Arun Srinivasa

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

人机交互 · 计算机科学 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Mobile devices have been playing vital roles in modern day education delivery as students can access or download learning materials on their smartphones and tablets, they can also install educational apps and study anytime, anywhere. The…

计算机与社会 · 计算机科学 2016-10-20 Shaibu Adekunle Shonola , Mike Joy

Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to…

计算机科学与博弈论 · 计算机科学 2024-03-01 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park , Jiachen Li

This paper presents different possibilities of using mobile robots in education. Through the application of mobile mechatronic robotic system "Robotino" this paper shows the possibilities of developing interactive lectures and exercises in…

机器人学 · 计算机科学 2017-10-10 Boris Crnokic , Miroslav Grubisic , Tomislav Volaric

Dialogue plays a crucial role in educational settings, yet existing evaluation methods for educational applications of large language models (LLMs) primarily focus on technical performance or learning outcomes, often neglecting attention to…

计算与语言 · 计算机科学 2025-10-21 Liqun He , Manolis Mavrikis , Mutlu Cukurova

The objectives of this study are understanding the requirements of a CSA education app, identifying the limitations of existing apps, and providing a guideline for better app design. An electronic search across three major app stores(Google…

软件工程 · 计算机科学 2022-08-05 Sadia Tasnuva Pritha , Rahnuma Tasnim , Muhammad Ashad Kabir , Sumaiya Amin , Anik Das