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In distributed learning settings, models are iteratively updated with shared gradients computed from potentially sensitive user data. While previous work has studied various privacy risks of sharing gradients, our paper aims to provide a…

机器学习 · 计算机科学 2024-09-02 Zhuohang Li , Andrew Lowy , Jing Liu , Toshiaki Koike-Akino , Kieran Parsons , Bradley Malin , Ye Wang

Reinforcement learning methods require careful design involving a reward function to obtain the desired action policy for a given task. In the absence of hand-crafted reward functions, prior work on the topic has proposed several methods…

机器学习 · 计算机科学 2018-10-16 Daiki Kimura , Subhajit Chaudhury , Ryuki Tachibana , Sakyasingha Dasgupta

In this study we focus on the prediction of basketball games in the Euroleague competition using machine learning modelling. The prediction is a binary classification problem, predicting whether a match finishes 1 (home win) or 2 (away…

机器学习 · 统计学 2020-02-21 Georgios Giasemidis

Sports competitions are widely researched in computer and social science, with the goal of understanding how players act under uncertainty. While there is an abundance of computational work on player metrics prediction based on past…

计算与语言 · 计算机科学 2020-07-02 Nadav Oved , Amir Feder , Roi Reichart

Predicting performance outcomes has the potential to transform training approaches, inform coaching strategies, and deepen our understanding of the factors that contribute to athletic success. Traditional non-automated data analysis in…

人机交互 · 计算机科学 2025-09-12 Melik Ozolcer , Tongze Zhang , Sang Won Bae

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Due to the convenience of mobile devices, the online games have become an important part for user entertainments in reality, creating a demand for friend recommendation in online games. However, none of existing approaches can effectively…

社会与信息网络 · 计算机科学 2025-04-29 Qiwei Wang , Dandan Lin , Wenqing Lin , Ziming Wu

In computational reinforcement learning, a growing body of work seeks to express an agent's model of the world through predictions about future sensations. In this manuscript we focus on predictions expressed as General Value Functions:…

机器学习 · 计算机科学 2021-11-23 Alex Kearney , Anna Koop , Johannes Günther , Patrick M. Pilarski

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

计算机科学与博弈论 · 计算机科学 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

We develop a flexible stochastic approximation framework for analyzing the long-run behavior of learning in games (both continuous and finite). The proposed analysis template incorporates a wide array of popular learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-07-04 Panayotis Mertikopoulos , Ya-Ping Hsieh , Volkan Cevher

Probability estimation models play an important role in various fields, such as weather forecasting, recommendation systems, and sports analysis. Among several models estimating probabilities, it is difficult to evaluate which model gives…

机器学习 · 计算机科学 2024-06-06 Euihyeon Choi , Jooyoung Kim , Wonkyung Lee

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Social networks are frequently polluted by rumors, which can be detected by advanced models such as graph neural networks. However, the models are vulnerable to attacks and understanding the vulnerabilities is critical to rumor detection in…

机器学习 · 计算机科学 2022-10-17 Yuefei Lyu , Xiaoyu Yang , Jiaxin Liu , Philip S. Yu , Sihong Xie , Xi Zhang

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

机器学习 · 计算机科学 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

应用统计 · 统计学 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

With the increasing popularity of E-sport live, Highlight Flashback has been a critical functionality of live platforms, which aggregates the overall exciting fighting scenes in a few seconds. In this paper, we introduce a novel training…

计算机视觉与模式识别 · 计算机科学 2019-10-23 Li Wang , Zixun Sun , Wentao Yao , Hui Zhan , Chengwei Zhu

We demonstrate that game-theoretic calculations serve as a useful tool for assisting cyber wargaming teams in identifying useful strategies. We note a significant similarity between formulating cyber wargaming strategies and the methodology…

密码学与安全 · 计算机科学 2018-10-01 Edward Colbert , Alexander Kott , Lawrence Knachel

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

人工智能 · 计算机科学 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

Constructing general knowledge by learning task-independent models of the world can help agents solve challenging problems. However, both constructing and evaluating such models remains an open challenge. The most common approaches to…

人工智能 · 计算机科学 2021-04-15 Alex Kearney , Anna Koop , Patrick M. Pilarski

Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of…