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Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…

机器学习 · 计算机科学 2021-08-30 Cem Anil , Guodong Zhang , Yuhuai Wu , Roger Grosse

Population-level societal events, such as civil unrest and crime, often have a significant impact on our daily life. Forecasting such events is of great importance for decision-making and resource allocation. Event prediction has…

机器学习 · 计算机科学 2021-12-14 Songgaojun Deng , Yue Ning

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focused on tactical combat. Mastering…

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Opinion dynamics on social networks have been received considerable attentions in recent years. Nevertheless, just a few works have theoretically analyzed the condition in which a certain opinion can spread in the whole structured…

计算机科学与博弈论 · 计算机科学 2022-08-31 Zhifang Li , Xiaojie Chen , Han-Xin Yang , Attila Szolnoki

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

信息检索 · 计算机科学 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

In team-based invasion sports such as soccer and basketball, analytics is important for teams to understand their performance and for audiences to understand matches better. The present work focuses on performing visual analytics to…

人工智能 · 计算机科学 2019-07-03 Kun Zhao , Takayuki Osogami , Tetsuro Morimura

In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

应用统计 · 统计学 2020-07-22 Zachary Terner , Alexander Franks

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

机器学习 · 计算机科学 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

Induction of common sense knowledge about prototypical sequences of events has recently received much attention. Instead of inducing this knowledge in the form of graphs, as in much of the previous work, in our method, distributed…

机器学习 · 计算机科学 2017-02-13 Ashutosh Modi , Ivan Titov

Classifying forecasting methods as being either of a "machine learning" or "statistical" nature has become commonplace in parts of the forecasting literature and community, as exemplified by the M4 competition and the conclusion drawn by…

Sophisticated machine learning (ML) models to inform trading in the financial sector create problems of interpretability and risk management. Seemingly robust forecasting models may behave erroneously in out of distribution settings. In…

机器学习 · 计算机科学 2021-10-01 Gabriel Deza , Adelin Travers , Colin Rowat , Nicolas Papernot

Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a…

机器学习 · 计算机科学 2018-10-10 Felipe Zilio , Marcelo Prates , Luis Lamb

In the sports of soccer, hockey and basketball the most commonly used statistics for player performance assessment are divided into two categories: offensive statistics and defensive statistics. However, qualitative assessments of…

应用统计 · 统计学 2017-04-04 Shael Brown

When mathematical modelling is applied to capture a complex system, multiple models are often created that characterize different aspects of that system. Often, a model at one level will produce a prediction which is contradictory at…

计算机与社会 · 计算机科学 2022-05-19 Abeba Birhane , David J. T. Sumpter

In this paper, we address the "black-box" problem in predictive process analytics by building interpretable models that are capable to inform both what and why is a prediction. Predictive process analytics is a newly emerged discipline…

机器学习 · 计算机科学 2022-04-26 Bemali Wickramanayake , Zhipeng He , Chun Ouyang , Catarina Moreira , Yue Xu , Renuka Sindhgatta

Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…

计算机科学与博弈论 · 计算机科学 2019-06-07 Zhuan Khye Koh , Laura Sanità

Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…

机器学习 · 计算机科学 2018-10-12 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang
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