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A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

机器学习 · 计算机科学 2018-12-20 Mirko Polato , Fabio Aiolli

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

人工智能 · 计算机科学 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

计算机科学与博弈论 · 计算机科学 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we…

多智能体系统 · 计算机科学 2024-06-18 Lin Liu , Jian Zhao , Cheng Hu , Zhengtao Cao , Youpeng Zhao , Zhenbin Ye , Meng Meng , Wenjun Wang , Zhaofeng He , Houqiang Li , Xia Lin , Lanxiao Huang

Current approaches for explaining machine learning models fall into two distinct classes: antecedent event influence and value attribution. The former leverages training instances to describe how much influence a training point exerts on a…

机器学习 · 计算机科学 2019-01-30 Umang Bhatt , Pradeep Ravikumar , Jose M. F. Moura

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr

Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game.…

机器学习 · 计算机科学 2026-02-10 Xionghui Yang , Bozhou Chen , Yunlong Lu , Yongyi Wang , Lingfeng Li , Lanxiao Huang , Lin Liu , Wenjun Wang , Meng Meng , Xia Lin , Wenxin Li

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

人机交互 · 计算机科学 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

计算机科学与博弈论 · 计算机科学 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

Prediction markets are designed to elicit information from multiple agents in order to predict (obtain probabilities for) future events. A good prediction market incentivizes agents to reveal their information truthfully; such incentive…

计算机科学与博弈论 · 计算机科学 2012-05-14 Vincent Conitzer

Event prediction is the ability of anticipating future events, i.e., future real-world occurrences, and aims to support the user in deciding on actions that change future events towards a desired state. An event prediction method learns the…

人工智能 · 计算机科学 2025-07-10 Janik-Vasily Benzin , Stefanie Rinderle-Ma

A central design problem in game theoretic analysis is the estimation of the players' utilities. In many real-world interactive situations of human decision making, including human driving, the utilities are multi-objective in nature;…

人工智能 · 计算机科学 2026-02-02 Atrisha Sarkar , Kate Larson , Krzysztof Czarnecki

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

人工智能 · 计算机科学 2016-05-31 Paolo Turrini

Machine learning (ML) systems have become vital in the mobile gaming industry. Companies like King have been using them in production to optimize various parts of the gaming experience. One important area is in-app purchases: purchases made…

LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a…

人工智能 · 计算机科学 2026-01-13 Yuan Sui , Yanming Zhang , Yi Liao , Yu Gu , Guohua Tang , Zhongqian Sun , Wei Yang , Bryan Hooi

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

机器学习 · 统计学 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

Mode estimation is a classical problem in statistics with a wide range of applications in machine learning. Despite this, there is little understanding in its robustness properties under possibly adversarial data contamination. In this…

机器学习 · 计算机科学 2020-03-09 Aldo Pacchiano , Heinrich Jiang , Michael I. Jordan

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

计算机科学与博弈论 · 计算机科学 2026-05-28 Bharat Gangwani , Arunesh Sinha

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations…

人工智能 · 计算机科学 2024-09-02 Chiu-Chou Lin , Yu-Wei Shih , Kuei-Ting Kuo , Yu-Cheng Chen , Chien-Hua Chen , Wei-Chen Chiu , I-Chen Wu

In Major League Baseball, strategy and planning are major factors in determining the outcome of a game. Previous studies have aided this by building machine learning models for predicting the winning team of any given game. We extend this…

机器学习 · 计算机科学 2025-11-05 Morgan Allen , Paul Savala