相关论文: The Speed and Threshold of the Biased Perfect Matc…
We study (a:a) Maker-Breaker games played on the edge set of the complete graph on n vertices. In the following four games - perfect matching game, Hamilton cycle game, star factor game and path factor game, our goal is to determine the…
We show that there is a constant C such that for any $b<\frac{n}{\ln{n}}-\frac{Cn}{(\ln{n})^{3/2}}$, Maker wins the Maker-Breaker Hamilton cycle game in $n+\frac{Cn}{\sqrt{\ln{n}}}$ steps.
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this work we focus on the case of Breaker playing randomly and Maker being "clever". The…
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
In this work, we investigate Maker-Breaker directed triangle games, a directionally constrained variant of the classical Maker-Breaker triangle game. Our board of interest is a tournament, and the winning sets are all $3$-cycles present in…
We study the $b$-biased Oriented-cycle game where two players, OMaker and OBreaker, take turns directing the edges of $K_n$ (the complete graph on $n$ vertices). In each round, OMaker directs one previously undirected edge followed by…
Let $r \ge 4$ be an integer and consider the following game on the complete graph $K_n$ for $n \in r \mathbb{Z}$: Two players, Maker and Breaker, alternately claim previously unclaimed edges of $K_n$ such that in each turn Maker claims one…
We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing…
By now, the Maker-Breaker connectivity game on a complete graph $K_n$ or on a random graph $G\sim G_{n,p}$ is well studied. Recently, London and Pluh\'ar suggested a variant in which Maker always needs to choose her edges in such a way that…
We prove that in the biased 1:b Hamiltonicity Maker-Breaker game, played on the edges of the complete graph K_n, Maker has a winning strategy for b(n)<=(1-o(1))n/ln n, for all large enough n.
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…
In the Oriented-cycle game, introduced by Bollob\'as and Szab\'o, two players, called OMaker and OBreaker, alternately direct edges of $K_n$. OMaker directs exactly one edge, whereas OBreaker is allowed to direct between one and $b$ edges.…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A $3$-term arithmetic progression, or $3$-AP, is a…
We consider a Maker-Breaker type game on the plane, in which each player takes $t$ points on their $t^\textrm{th}$ turn. Maker wins if he obtains $n$ points on a line (in any direction) without any of Breaker's points between them. We show…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
We study the positional game where two players, Maker and Breaker, alternately select respectively $1$ and $b$ previously unclaimed edges of $K_n$. Maker wins if she succeeds in claiming all edges of some odd cycle in $K_n$ and Breaker wins…