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In the past few decades, there has been an increasing need for Internet users to host real time events online and to share their experiences with live, interactive audiences. Online streaming services like Twitch have attracted millions of…

社会与信息网络 · 计算机科学 2021-11-12 Ha Le , Junming Wu , Louis Yu , Melissa Lynn

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

多媒体 · 计算机科学 2015-02-24 Cong Zhang , Jiangchuan Liu

As new technologies rapidly reshape patterns of political communication, platforms like Twitch are transforming how people consume political information. This entertainment-oriented live streaming platform allows us to observe the impact of…

计算机与社会 · 计算机科学 2024-07-09 Sangyeon Kim

Live video-streaming platforms such as Twitch enable top content creators to reap significant profits and influence. To that effect, various behavioral norms are recommended to new entrants and those seeking to increase their popularity and…

社会与信息网络 · 计算机科学 2018-12-11 Robert Netzorg , Lauren Arnett , Augustin Chaintreau , Eugene Wu

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

软件工程 · 计算机科学 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological…

人机交互 · 计算机科学 2018-03-19 Zhicong Lu , Haijun Xia , Seongkook Heo , Daniel Wigdor

Online social media and games are increasingly replacing offline social activities. Social media is now an indispensable mode of communication; online gaming is not only a genuine social activity but also a popular spectator sport. With…

社会与信息网络 · 计算机科学 2016-11-24 Supun Nakandala , Giovanni Luca Ciampaglia , Norman Makoto Su , Yong-Yeol Ahn

Live commenting on video, a popular feature of live streaming platforms, enables viewers to engage with the content and share their comments, reactions, opinions, or questions with the streamer or other viewers while watching the video or…

计算机视觉与模式识别 · 计算机科学 2023-11-23 Julien Lalanne , Raphael Bournet , Yi Yu

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

人机交互 · 计算机科学 2023-02-02 Ella Kokinda , Paige Rodeghero

This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…

网络与互联网体系结构 · 计算机科学 2025-04-01 Abdelhak Bentaleb , May Lim , Mehmet N. Akcay , Ali C. Begen , Sarra Hammoudi , Roger Zimmermann

This study examines how active participation, financial commitment, and passive participation in the leading social live-streaming service, Twitch.tv, relate to individuals' psychological well-being. The three dimensions of social…

社会与信息网络 · 计算机科学 2022-07-28 Grace H. Wolff , Cuihua Shen

Social media, professional sports, and video games are driving rapid growth in live video streaming, on platforms such as Twitch and YouTube Live. Live streaming experience is very susceptible to short-time-scale network congestion since…

网络与互联网体系结构 · 计算机科学 2021-12-07 Sharat Chandra Madanapalli , Alex Mathai , Hassan Habibi Gharakheili , Vijay Sivaraman

Live streaming platforms host interconnected communities of content creators whose audiences overlap and interact in ways that are poorly understood at fine temporal resolution. We present a descriptive longitudinal study of audience…

社会与信息网络 · 计算机科学 2026-03-26 Maxwell Shepherd

Toxic language, such as hate speech, can deter users from participating in online communities and enjoying popular platforms. Previous approaches to detecting toxic language and norm violations have been primarily concerned with…

计算与语言 · 计算机科学 2023-10-10 Jihyung Moon , Dong-Ho Lee , Hyundong Cho , Woojeong Jin , Chan Young Park , Minwoo Kim , Jonathan May , Jay Pujara , Sungjoon Park

This paper examines how gifting spreads among viewers on Twitch, one of the largest live streaming platforms worldwide. Twitch users can give gift subscriptions to other viewers in the chat room, with the majority of gifters opting for…

计算机与社会 · 计算机科学 2025-01-17 Ji Eun Kim , Seura Ha , Sangmi Kim , Libby Hemphill

Live streaming plays a major role in today's digital platforms, supporting entertainment, education, social media, etc. However, research in this field is limited by the lack of large, publicly available datasets that capture real-time…

Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

社会与信息网络 · 计算机科学 2017-07-20 Isaac Jones , Huan Liu

Research suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers'…

人机交互 · 计算机科学 2024-07-09 David V. Nguyen , Edward F. Melcer , Deanne Adams

In the summer of 2021, users on the livestreaming platform Twitch were targeted by a wave of "hate raids," a form of attack that overwhelms a streamer's chatroom with hateful messages, often through the use of bots and automation. Using a…

计算机与社会 · 计算机科学 2023-01-16 Catherine Han , Joseph Seering , Deepak Kumar , Jeffrey T. Hancock , Zakir Durumeric

Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to…

多媒体 · 计算机科学 2016-09-02 Cong Zhang , Jiangchuan Liu , Haiyang Wang
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