相关论文: MIMO Radar Waveform-Filter Design for Extended Tar…
Although routinely utilized in literature, orthogonal waveforms may lose orthogonality in distributed multi-input multi-output (MIMO) radar with spatially separated transmit (TX) and receive (RX) antennas, as the waveforms may experience…
In this study, Nash and Stackelberg equilibria of single-stage and multi-stage quadratic signaling games between an encoder and a decoder are investigated. In the considered setup, the objective functions of the encoder and the decoder are…
In this paper, we investigate the problem of jointly optimizing the waveform covariance matrix and the antenna position vector for multiple-input-multiple-output (MIMO) radar systems to approximate a desired transmit beampattern as well as…
We consider two-player non-zero-sum stopping games in discrete time. Unlike Dynkin games, in our games the payoff of each player is revealed after both players stop. Moreover, each player can adjust her own stopping strategy according to…
This paper studies a near-field multiple-input multiple-output (MIMO) radar sensing system, in which the transceivers with massive antennas aim to localize multiple near-field targets in the three-dimensional (3D) space over unknown…
This paper investigates the fundamental limits on the target detection performance with a dual-function multiple-input-multiple-output (MIMO) radar communication (RadCom) systems. By assuming the presence of a point-like target and a…
In this paper, we study the framework of two-player Stackelberg games played on graphs in which Player 0 announces a strategy and Player 1 responds rationally with a strategy that is an optimal response. While it is usually assumed that…
In this paper, we analyze the problem of power control in a multiuser MIMO network, where the optimal linear precoder is employed in each user to achieve maximum point- to-point information rate. We design a distributed power control…
We consider a wireless networked control system (WNCS) with multiple controllers and multiple attackers. The dynamic interaction between the controllers and the attackers is modeled as a linear quadratic (LQ) zero-sum difference game with…
In this paper, we consider a differential stochastic zero-sum game in which two players intervene by adopting impulse controls in a finite time horizon. We provide a numerical solution as an approximation of the value function, which turns…
Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…
We study the secrecy rate maximization problem in a millimeter wave (mmWave) network, consisting of a base station (BS), multiple intelligent reflecting surfaces (IRSs) (or reconfigurable intelligent surfaces (RISs)), multiple users, and a…
Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…
In this paper, we study the sum rate performance of zero-forcing (ZF) and regularized ZF (RZF) precoding in large MISO broadcast systems under the assumptions of imperfect channel state information at the transmitter and per-user channel…
We employ a game theoretic approach to formulate communication between two nodes over a wireless link in the presence of an adversary. We define a constrained, two-player, zero-sum game between a transmitter/receiver pair with adaptive…
Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems.…
Computational game theory has many applications in the modern world in both adversarial situations and the optimization of social good. While there exist many algorithms for computing solutions in two-player interactions, finding optimal…
In this paper, we consider two-player zero-sum matrix and stochastic games and develop learning dynamics that are payoff-based, convergent, rational, and symmetric between the two players. Specifically, the learning dynamics for matrix…
We present the design and hardware implementation of a radar prototype that demonstrates the principle of a sub-Nyquist collocated multiple-input multiple-output (MIMO) radar. The setup allows sampling in both spatial and spectral domains…
We present a resource-planning game for cyber-security of networked control systems (NCS). The NCS is assumed to be operating in closed-loop using a linear state-feedback $\mathcal{H}_2$ controller. A zero-sum, two-player Stackelberg game…