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相关论文: Reliability Enhancement for VR Delivery in Mobile-…

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Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…

网络与互联网体系结构 · 计算机科学 2021-09-07 Zhuojia Gu , Hancheng Lu , Chenkai Zou

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

信息论 · 计算机科学 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…

信息论 · 计算机科学 2018-04-30 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…

信息论 · 计算机科学 2018-06-26 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

网络与互联网体系结构 · 计算机科学 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

Millimeter-wave communication with high throughput and high reliability is poised to be a gamechanger for V2X and VR applications. However, mmWave links are notorious for low reliability since they suffer from frequent outages due to…

信号处理 · 电气工程与系统科学 2022-09-09 Ish Kumar Jain , Raghav Subbaraman , Dinesh Bharadia

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…

网络与互联网体系结构 · 计算机科学 2018-09-06 Matteo Drago , Tommy Azzino , Michele Polese , Cedomir Stefanovic , Michele Zorzi

Utilizing the mmWave band can potentially achieve the high data rate needed for realistic and seamless interaction within a virtual reality (VR) application. To this end, beamforming in both the access point (AP) and head-mounted display…

信号处理 · 电气工程与系统科学 2024-12-05 Rizqi Hersyandika , Qing Wang , Yang Miao , Sofie Pollin

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…

网络与互联网体系结构 · 计算机科学 2021-05-21 Jakob Struye , Filip Lemic , Jeroen Famaey

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of…

信息论 · 计算机科学 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

信号处理 · 电气工程与系统科学 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

多媒体 · 计算机科学 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

We propose a hybrid architecture that integrates RF (i.e., sub-6 GHz) and millimeter wave (mmWave) technologies for 5G cellular systems. In particular, communications in the mmWave band faces significant challenges due to variable channels,…

信息论 · 计算机科学 2017-06-12 Morteza Hashemi , C. Emre Koksal , Ness B. Shroff

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

系统与控制 · 电气工程与系统科学 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

Mobile edge computing (MEC) and millimeter wave (mmWave) communications are capable of significantly reducing the network's delay and enhancing its capacity. In this paper we investigate a mmWave and device-to-device (D2D) assisted MEC…

信号处理 · 电气工程与系统科学 2022-07-19 Yanzhen Liu , Yunlong Cai , An Liu , Minjian Zhao , Lajos Hanzo

Millimeter-wave(mmWave) technology has emerged as a promising enabler for unleashing the full potential of 360-degree virtual reality (VR). However, the explosive growth of VR services, coupled with the reliability issues of mmWave…

信息论 · 计算机科学 2023-05-16 Yuang Chen , Hancheng Lu , Langtian Qin , Chang Wu , Chang Wen Chen

A key enabler for the emerging autonomous and cooperative driving services is high-throughput and reliable Vehicle-to-Network (V2N) communication. In this respect, the millimeter wave (mmWave) frequencies hold great promises because of the…

网络与互联网体系结构 · 计算机科学 2018-05-14 Marco Giordani , Andrea Zanella , Takamasa Higuchi , Onur Altintas , Michele Zorzi

Contemporary Virtual Reality (VR) setups often include an external source delivering content to a Head-Mounted Display (HMD). "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of delivering…

网络与互联网体系结构 · 计算机科学 2025-01-15 Jakob Struye , Filip Lemic , Jeroen Famaey

Contemporary Virtual Reality (VR) setups commonly consist of a Head-Mounted Display (HMD) tethered to a content-generating server. "Cutting the wire" in such setups and going truly wireless will require a wireless network capable of…

网络与互联网体系结构 · 计算机科学 2021-05-26 Jakob Struye , Filip Lemic , Jeroen Famaey
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