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We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

计算机科学与博弈论 · 计算机科学 2026-05-28 Bharat Gangwani , Arunesh Sinha

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

机器学习 · 计算机科学 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human…

多智能体系统 · 计算机科学 2019-03-05 Joseph Suarez , Yilun Du , Phillip Isola , Igor Mordatch

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a…

If a robotic agent wants to exploit symbolic planning techniques to achieve some goal, it must be able to properly ground an abstract planning domain in the environment in which it operates. However, if the environment is initially unknown…

人工智能 · 计算机科学 2022-04-11 Leonardo Lamanna , Luciano Serafini , Alessandro Saetti , Alfonso Gerevini , Paolo Traverso

We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum…

系统与控制 · 电气工程与系统科学 2026-03-19 Jayanth Bhargav , Zirui Xu , Vasileios Tzoumas , Mahsa Ghasemi , Shreyas Sundaram

We analyze the computational complexity of motion planning through local "input/output" gadgets with separate entrances and exits, and a subset of allowed traversals from entrances to exits, each of which changes the state of the gadget and…

计算复杂性 · 计算机科学 2023-11-16 Hayashi Ani , Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

Mobile crowdsensing (MCS) is a promising distributed sensing paradigm for future wireless networks, where MCS platforms (MCSPs) recruit mobile units (MUs) through monetary incentives for sensing data collection. While most existing studies…

网络与互联网体系结构 · 计算机科学 2026-05-06 Sumedh J. Dongare , Christo Kurisummoottil Thomas , Andrea Ortiz , Walid Saad , Anja Klein

This paper introduces Unity RL Playground, an open-source reinforcement learning framework built on top of Unity ML-Agents. Unity RL Playground automates the process of training mobile robots to perform various locomotion tasks such as…

机器人学 · 计算机科学 2025-03-10 Linqi Ye , Rankun Li , Xiaowen Hu , Jiayi Li , Boyang Xing , Yan Peng , Bin Liang

Currently, various hardware and software companies are developing augmented reality devices, most prominently Microsoft with its Hololens. Besides gaming, such devices can be used for serious pervasive applications, like interactive mobile…

分布式、并行与集群计算 · 计算机科学 2018-02-15 Christoph Dibak , Bernard Haasdonk , Andreas Schmidt , Frank Dürr , Kurt Rothermel

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in.…

人机交互 · 计算机科学 2025-04-22 Diego Saldivar

The wide variety of wireless devices brings to design mobile applications as a collection of interchangeable software components adapted to the deployment environment of the software. To ensure the proper functioning of the software…

软件工程 · 计算机科学 2012-05-22 Kouninef Belkacem , Bouzerita Mohamed

TouchDevelop is a new programming environment that allows users to create applications on mobile devices. Applications created with TouchDevelop have continued to grow in popularity since TouchDevelop was first released to public in 2011.…

软件工程 · 计算机科学 2013-10-21 Eric Anderson , Sihan Li , Tao Xie

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

人工智能 · 计算机科学 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

Mobile graphical user interface (GUI) agents enable AI models to autonomously operate smartphones on behalf of users. However, most existing systems focus primarily on optimizing task accuracy and rely on cloud-hosted models for inference,…

人工智能 · 计算机科学 2026-05-27 Runxi Huang , Liyu Zhang , Shengzhong Liu , Xiaomin Ouyang

Deploying deep neural networks on mobile devices is increasingly important but remains challenging due to limited computing resources. On the other hand, their unified memory architecture and narrower gap between CPU and GPU performance…

机器学习 · 计算机科学 2026-02-20 Zhuojin Li , Marco Paolieri , Leana Golubchik

Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel. In this paper, we use a modified Nintendo Entertainment…

人工智能 · 计算机科学 2017-07-14 Adam Summerville , Joseph C. Osborn , Christoffer Holmgård , Daniel W. Zhang

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

机器人学 · 计算机科学 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

人机交互 · 计算机科学 2022-01-21 Prerna Mishra , Urmila Shrawankar
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