相关论文: Layered Neural Rendering for Retiming People in Vi…
Time-lapse image sequences offer visually compelling insights into dynamic processes that are too slow to observe in real time. However, playing a long time-lapse sequence back as a video often results in distracting flicker due to random…
Video-based person re-identification (ReID) is a challenging problem, where some video tracks of people across non-overlapping cameras are available for matching. Feature aggregation from a video track is a key step for video-based person…
We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings:…
State-of-the-art video deblurring methods are capable of removing non-uniform blur caused by unwanted camera shake and/or object motion in dynamic scenes. However, most existing methods are based on batch processing and thus need access to…
Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…
We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register…
Recent years have witnessed tremendous progress in the 3D reconstruction of dynamic humans from a monocular video with the advent of neural rendering techniques. This task has a wide range of applications, including the creation of virtual…
The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene…
Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…
We present a learning-based method for estimating 4D reflectance field of a person given video footage illuminated under a flat-lit environment of the same subject. For training data, we use one light at a time to illuminate the subject and…
Creating high-quality controllable 3D human models from multi-view RGB videos poses a significant challenge. Neural radiance fields (NeRFs) have demonstrated remarkable quality in reconstructing and free-viewpoint rendering of static as…
We develop a technique for generating smooth and accurate 3D human pose and motion estimates from RGB video sequences. Our method, which we call Motion Estimation via Variational Autoencoder (MEVA), decomposes a temporal sequence of human…
We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong…
Seam carving is a state-of-the-art content-aware image resizing technique that effectively preserves the salient areas of an image. However, when applied to video retargeting, not only is it time intensive, but it also creates highly…
In this paper, a novel video classification method is presented that aims to recognize different categories of third-person videos efficiently. Our motivation is to achieve a light model that could be trained with insufficient training…
Implicit neural representation (INR) embed various signals into neural networks. They have gained attention in recent years because of their versatility in handling diverse signal types. In the context of video, INR achieves video…
Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…
Current person re-identification (ReID) methods typically rely on single-frame imagery features, whilst ignoring space-time information from image sequences often available in the practical surveillance scenarios. Single-frame (single-shot)…
Camera-based physiological signal estimation provides a non-contact and convenient means to monitor Heart Rate (HR). However, the presence of vital signals in facial videos raises significant privacy concerns, as they can reveal sensitive…