相关论文: Layered Neural Rendering for Retiming People in Vi…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
Photorealistic rendering and reposing of humans is important for enabling augmented reality experiences. We propose a novel framework to reconstruct the human and the scene that can be rendered with novel human poses and views from just a…
We propose a method for generating a temporally remapped video that matches the desired target duration while maximally preserving natural video dynamics. Our approach trains a neural network through self-supervision to recognize and…
Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…
We propose a novel neural-network-based method to perform matting of videos depicting people that does not require additional user input such as trimaps. Our architecture achieves temporal stability of the resulting alpha mattes by using…
In this paper, we introduce a new problem of manipulating a given video by inserting other videos into it. Our main task is, given an object video and a scene video, to insert the object video at a user-specified location in the scene video…
We present a video decomposition method that facilitates layer-based editing of videos with spatiotemporally varying lighting and motion effects. Our neural model decomposes an input video into multiple layered representations, each…
Visual repetition is ubiquitous in our world. It appears in human activity (sports, cooking), animal behavior (a bee's waggle dance), natural phenomena (leaves in the wind) and in urban environments (flashing lights). Estimating visual…
Video motion magnification techniques allow us to see small motions previously invisible to the naked eyes, such as those of vibrating airplane wings, or swaying buildings under the influence of the wind. Because the motion is small, the…
We consider the problem of estimating frame-level full human body meshes given a video of a person with natural motion dynamics. While much progress in this field has been in single image-based mesh estimation, there has been a recent…
In this paper, we present a method for real-time multi-person human pose estimation from video by utilizing convolutional neural networks. Our method is aimed for use case specific applications, where good accuracy is essential and…
Video-based person re-identification matches video clips of people across non-overlapping cameras. Most existing methods tackle this problem by encoding each video frame in its entirety and computing an aggregate representation across all…
We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…
We present a simple method to reconstruct a high-resolution video from a face-video, where the identity of a person is obscured by pixelization. This concealment method is popular because the viewer can still perceive a human face figure…
We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the…
Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We…
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…
We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to…
Decomposing a video into a layer-based representation is crucial for easy video editing for the creative industries, as it enables independent editing of specific layers. Existing video-layer decomposition models rely on implicit neural…