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Empirical game-theoretic analysis (EGTA) is a general framework for reasoning about complex games using agent-based simulation. Data from simulating select strategy profiles is employed to estimate a cogent and tractable game model…

计算机科学与博弈论 · 计算机科学 2023-02-06 Christine Konicki , Mithun Chakraborty , Michael P. Wellman

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

人工智能 · 计算机科学 2019-07-16 Wolfgang Konen

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

人工智能 · 计算机科学 2019-09-11 Ciprian Paduraru , Miruna Paduraru

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

计算机科学与博弈论 · 计算机科学 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

多智能体系统 · 计算机科学 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Portfolio methods represent a simple but efficient type of action abstraction which has shown to improve the performance of search-based agents in a range of strategy games. We first review existing portfolio techniques and propose a new…

人工智能 · 计算机科学 2021-04-22 Alexander Dockhorn , Jorge Hurtado-Grueso , Dominik Jeurissen , Linjie Xu , Diego Perez-Liebana

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches…

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

人工智能 · 计算机科学 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or goals to achieve. Usually when dealing with real-time decision…

人工智能 · 计算机科学 2017-06-22 Philip Rodgers , John Levine

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

机器学习 · 计算机科学 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

社会与信息网络 · 计算机科学 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

计算机科学与博弈论 · 计算机科学 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Teamwork is a set of interrelated reasoning, actions and behaviors of team members that facilitate common objectives. Teamwork theory and experiments have resulted in a set of states and processes for team effectiveness in both human-human…

机器人学 · 计算机科学 2021-03-09 Tianwei Ni , Huao Li , Siddharth Agrawal , Suhas Raja , Fan Jia , Yikang Gui , Dana Hughes , Michael Lewis , Katia Sycara

Large teams of heterogeneous agents have the potential to solve complex multi-task problems that are intractable for a single agent working independently. However, solving complex multi-task problems requires leveraging the relative…

机器人学 · 计算机科学 2020-02-10 Harish Ravichandar , Kenneth Shaw , Sonia Chernova

Large Language Models (LLMs) like GPT-4 have revolutionized natural language processing, showing remarkable linguistic proficiency and reasoning capabilities. However, their application in strategic multi-agent decision-making environments…

计算与语言 · 计算机科学 2024-05-29 Chuanhao Li , Runhan Yang , Tiankai Li , Milad Bafarassat , Kourosh Sharifi , Dirk Bergemann , Zhuoran Yang

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

人工智能 · 计算机科学 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those, roguelike games…

机器学习 · 计算机科学 2025-06-09 Luigi Quarantiello , Simone Marzeddu , Antonio Guzzi , Vincenzo Lomonaco

Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in…

人工智能 · 计算机科学 2014-01-22 Roy Hayes , Peter Beling , William Scherer

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

机器学习 · 计算机科学 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina
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