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Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…

应用统计 · 统计学 2019-06-28 Tullio Facchinetti , Rodolfo Metulini , Paola Zuccolotto

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Digital games have become a key player in the entertainment industry, attracting millions of new players each year. In spite of that, novice players may have a hard time when playing certain types of games, such as MOBAs and MMORPGs, due to…

人工智能 · 计算机科学 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

机器学习 · 计算机科学 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

In this paper we introduce novel algorithmic strategies for effciently playing two-player games in which the players have different or identical player roles. In the case of identical roles, the players compete for the same objective (that…

计算机科学与博弈论 · 计算机科学 2013-03-26 Mugurel Ionut Andreica , Nicolae Tapus

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player…

计算与语言 · 计算机科学 2023-11-16 Kokil Jaidka , Hansin Ahuja , Lynnette Ng

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Lie detection is considered a concern for everyone in their day to day life given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and also to their visual appearances,…

计算机视觉与模式识别 · 计算机科学 2021-07-01 Nuria Rodriguez-Diaz , Decky Aspandi , Federico Sukno , Xavier Binefa

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

人工智能 · 计算机科学 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited from 25 players of the action role-playing game Tom Clancy's…

We frame the meta-learning of prediction procedures as a search for an optimal strategy in a two-player game. In this game, Nature selects a prior over distributions that generate labeled data consisting of features and an associated…

机器学习 · 统计学 2020-09-29 Alex Luedtke , Incheoul Chung , Oleg Sofrygin

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

人工智能 · 计算机科学 2021-05-10 Kostas Karpouzis , George Tsatiris

Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant…

计算机视觉与模式识别 · 计算机科学 2022-05-24 Kanav Vats , Mehrnaz Fani , David A. Clausi , John S. Zelek

In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…

概率论 · 数学 2009-09-29 Mark Braverman , Omid Etesami , Elchanan Mossel

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

计算与语言 · 计算机科学 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Accurate prediction of FIFA World Cup match outcomes holds significant value for analysts, coaches, bettors, and fans. This paper presents a machine learning framework specifically designed to forecast match winners in FIFA World Cup. By…

机器学习 · 计算机科学 2026-01-07 Ali Al-Bustami , Zaid Ghazal