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相关论文: Inducing game rules from varying quality game play

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The burgeoning integration of artificial intelligence (AI) into human society brings forth significant implications for societal governance and safety. While considerable strides have been made in addressing AI alignment challenges,…

人工智能 · 计算机科学 2025-06-17 Zhaowei Zhang , Fengshuo Bai , Mingzhi Wang , Haoyang Ye , Chengdong Ma , Yaodong Yang

We consider the problem of distributed convergence to efficient outcomes in coordination games through dynamics based on aspiration learning. Under aspiration learning, a player continues to play an action as long as the rewards received…

计算机科学与博弈论 · 计算机科学 2019-03-20 Georgios C. Chasparis , Ari Arapostathis , Jeff S. Shamma

Formally verifying the correctness of mathematical proofs is more accessible than ever, however, the learning curve remains steep for many of the state-of-the-art interactive theorem provers (ITP). Deriving the most appropriate subsequent…

计算机科学中的逻辑 · 计算机科学 2024-11-05 Liao Zhang , David M. Cerna , Cezary Kaliszyk

The goal of inductive logic programming (ILP) is to find a set of logical rules that generalises training examples and background knowledge. We introduce an ILP approach that identifies pointless rules. A rule is pointless if it contains a…

人工智能 · 计算机科学 2026-01-26 Andrew Cropper , David M. Cerna

Autonomous racing has gained significant attention as a platform for high-speed decision-making and motion control. While existing methods primarily focus on trajectory planning and overtaking strategies, the role of sportsmanship in…

人工智能 · 计算机科学 2025-03-13 Zhenmin Huang , Ce Hao , Wei Zhan , Jun Ma , Masayoshi Tomizuka

General Video Game Artificial Intelligence is a general game playing framework for Artificial General Intelligence research in the video-games domain. In this paper, we propose for the first time a screen capture learning agent for General…

人工智能 · 计算机科学 2017-04-25 Kamolwan Kunanusont , Simon M. Lucas , Diego Perez-Liebana

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

人工智能 · 计算机科学 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

We present the last of a series of three academic essays which deal with the question of how and why to build a generalized player model. We propose that a general player model needs parameters for subjective experience of play, including:…

人机交互 · 计算机科学 2016-07-20 Benjamin Ultan Cowley , Darryl Charles

Alan Turing proposed in 1950 a framework called an imitation game to decide if a machine could think. Using mathematics developed largely after Turing -- category theory -- we analyze a broader class of universal imitation games (UIGs),…

人工智能 · 计算机科学 2024-05-06 Sridhar Mahadevan

Rule learning-based models are widely used in highly interpretable scenarios due to their transparent structures. Inductive logic programming (ILP), a form of machine learning, induces rules from facts while maintaining interpretability.…

人工智能 · 计算机科学 2026-02-17 Kun Gao , Katsumi Inoue , Yongzhi Cao , Hanpin Wang , Feng Yang

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

计算与语言 · 计算机科学 2025-05-20 Jinming Zhang , Yunfei Long

The success of federated learning (FL) ultimately depends on how strategic participants behave under partial observability, yet most formulations still treat FL as a static optimization problem. We instead view FL deployments as governed…

机器学习 · 计算机科学 2026-03-03 Dongseok Kim , Hyoungsun Choi , Mohamed Jismy Aashik Rasool , Gisung Oh

Despite recent advances in modern machine learning algorithms, the opaqueness of their underlying mechanisms continues to be an obstacle in adoption. To instill confidence and trust in artificial intelligence systems, Explainable Artificial…

机器学习 · 计算机科学 2023-03-06 Zheng Zhang , Liangliang Xu , Levent Yilmaz , Bo Liu

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

人工智能 · 计算机科学 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

Repetitive motion tasks are common in robotics, but performance can degrade over time due to environmental changes and robot wear and tear. Iterative learning control (ILC) improves performance by using information from previous iterations…

机器人学 · 计算机科学 2026-02-23 Unnati Nigam , Radhendushka Srivastava , Faezeh Marzbanrad , Michael Burke

As AI systems grow more capable and autonomous, ensuring their safety and reliability requires not only model-level alignment but also strategic oversight of the humans and institutions involved in their development and deployment. Existing…

人工智能 · 计算机科学 2026-02-10 Cheol Woo Kim , Davin Choo , Tzeh Yuan Neoh , Milind Tambe

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…

Learning rules plays a crucial role in deep learning, particularly in explainable artificial intelligence and enhancing the reasoning capabilities of large language models. While existing rule learning methods are primarily designed for…

人工智能 · 计算机科学 2026-04-10 Kun Gao , Davide Soldà , Thomas Eiter , Katsumi Inoue

Solving Inductive Logic Programming (ILP) problems with neural networks is a key challenge in Neural-Symbolic Ar- tificial Intelligence (AI). While most research has focused on designing novel network architectures for individual prob-…

人工智能 · 计算机科学 2025-11-18 Bowen He , Xiaoan Xu , Alper Kamil Bozkurt , Vahid Tarokh , Juncheng Dong

The goal of Inductive Logic Programming (ILP) is to learn a program that explains a set of examples. Until recently, most research on ILP targeted learning Prolog programs. The ILASP system instead learns Answer Set Programs (ASP). Learning…

人工智能 · 计算机科学 2022-01-19 Mark Law