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We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

人机交互 · 计算机科学 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

Lighting understanding plays an important role in virtual object composition, including mobile augmented reality (AR) applications. Prior work often targets recovering lighting from the physical environment to support photorealistic AR…

计算机视觉与模式识别 · 计算机科学 2023-01-18 Yiqin Zhao , Sean Fanello , Tian Guo

The inaccessibility of user-perceived reality remains an open issue in pursuing the accurate calibration of optical see-through (OST) head-mounted displays (HMDs). Manual user alignment is usually required to collect a set of…

计算机科学与博弈论 · 计算机科学 2021-08-25 Xue Hu , Ferdinando Rodriguez y Baena , Fabrizio Cutolo

Augmented Reality (AR) is a technology superimposing interactional virtual objects onto a real environment. Since the beginning of the millennium, AR technologies have shown rapid growth, with significant research publications in…

人机交互 · 计算机科学 2021-10-21 Jiaqi Xu , Derek Doyle , Fernando Moreu

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

人机交互 · 计算机科学 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

Surgical navigation provides real-time guidance by estimating the pose of patient anatomy and surgical instruments to visualize relevant intraoperative information. In conventional systems, instruments are typically tracked using fiducial…

In the everyday context, e.g., a household, HMD users remain a part of the social life for Non-HMD users being co-located with them. Due to the social context situations arise that demand interaction between the HMD and the Non-HMD user. We…

人机交互 · 计算机科学 2019-05-16 Christian Mai , Alexander Knittel , Heinrich Hußmann

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…

计算机视觉与模式识别 · 计算机科学 2021-01-12 Kripasindhu Sarkar , Dushyant Mehta , Weipeng Xu , Vladislav Golyanik , Christian Theobalt

In this position paper, we propose researching the combination of Augmented Reality (AR) and Artificial Intelligence (AI) to support conversations, inspired by the interfaces of dialogue systems commonly found in videogames. AR-capable…

人机交互 · 计算机科学 2025-03-10 Julián Méndez , Marc Satkowski

In recent years, augmented reality (AR) technology has been increasingly employed in structural health monitoring (SHM). In the case of conditions following a seismic event, inspections are conducted to evaluate the progression of the…

人机交互 · 计算机科学 2021-11-05 Jiaqi Xu , Elijah Wyckoff , John-Wesley Hanson , Fernando Moreu , Derek Doyle

Color Vision Deficiency (CVD) affects nearly 8 percent of men and 0.5 percent of women worldwide. Existing color-correction methods often rely on prior clinical diagnosis and static filtering, making them less effective for users with mild…

人机交互 · 计算机科学 2025-09-11 Jingwen Qin , Semen Checherin , Yue Li , Berend-Jan van der Zwaag , Ozlem Durmaz-Incel

We introduce (HPS) Human POSEitioning System, a method to recover the full 3D pose of a human registered with a 3D scan of the surrounding environment using wearable sensors. Using IMUs attached at the body limbs and a head mounted camera…

计算机视觉与模式识别 · 计算机科学 2021-04-01 Vladimir Guzov , Aymen Mir , Torsten Sattler , Gerard Pons-Moll

As see-through Mixed Reality Head-Mounted Displays (MRHMDs) proliferate, their usage is gradually shifting from controlled, private settings to spontaneous, public contexts. While location-based augmented reality mobile games such as…

人机交互 · 计算机科学 2025-11-04 Botao Amber Hu , Rem Rungu Lin , Yilan Elan Tao , Samuli Laato , Yue Li

Top-down methods for monocular human mesh recovery have two stages: (1) detect human bounding boxes; (2) treat each bounding box as an independent single-human mesh recovery task. Unfortunately, the single-human assumption does not hold in…

计算机视觉与模式识别 · 计算机科学 2022-03-28 Rawal Khirodkar , Shashank Tripathi , Kris Kitani

This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…

计算机视觉与模式识别 · 计算机科学 2024-04-24 Ryusei Uramune , Sei Ikeda , Hiroki Ishizuka , Osamu Oshiro

Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience…

人机交互 · 计算机科学 2022-07-15 Thiago Porcino , Derek Reilly , Esteban Clua , Daniela Trevisan

Human Mesh Recovery (HMR) is an important yet challenging problem with applications across various domains including motion capture, augmented reality, and biomechanics. Accurately predicting human pose parameters from a single image…

计算机视觉与模式识别 · 计算机科学 2024-11-19 Jaewoo Heo , George Hu , Zeyu Wang , Serena Yeung-Levy

Future astronauts living and working on the Moon will face extreme environmental conditions impeding their operational safety and performance. While it has been suggested that Augmented Reality (AR) Head-Up Displays (HUDs) could potentially…

人机交互 · 计算机科学 2023-03-21 Leonie Becker , Tommy Nilsson , Paul Topf Aguiar de Medeiros , Flavie Rometsch

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

人机交互 · 计算机科学 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

人机交互 · 计算机科学 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee