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The evolving landscape of online multiplayer gaming presents unique challenges in assessing the causal impacts of game features. Traditional A/B testing methodologies fall short due to complex player interactions, leading to violations of…

应用统计 · 统计学 2024-02-15 Yu Zhu , Zehang Richard Li , Yang Su , Zhenyu Zhao

This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of the team members to work together to achieve a common goal…

人工智能 · 计算机科学 2010-11-01 Grazia Bombini , Raquel Ros , Stefano Ferilli , Ramon Lopez de Mantaras

Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been…

机器学习 · 计算机科学 2023-10-30 Fabian Paischer , Thomas Adler , Markus Hofmarcher , Sepp Hochreiter

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

机器学习 · 计算机科学 2021-12-15 Aline Normoyle , Shane T. Jensen

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

人工智能 · 计算机科学 2016-06-27 Sarit Kraus

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…

计算机视觉与模式识别 · 计算机科学 2022-11-23 Alejandro Cartas , Coloma Ballester , Gloria Haro

Gaming environments are popular testbeds for studying human interactions and behaviors in complex artificial intelligence systems. Particularly, in multiplayer online battle arena (MOBA) games, individuals collaborate in virtual…

社会与信息网络 · 计算机科学 2025-10-21 Angelo Josey Caldeira , Sajan Maharjan , Srijoni Majumdar , Evangelos Pournaras

Various institutes produce large semantic datasets containing information regarding daily activities and human mobility. The analysis and understanding of such data are crucial for urban planning, socio-psychology, political sciences, and…

机器学习 · 计算机科学 2020-12-22 Clement Moreau , Thomas Devogele , Laurent Etienne , Veronika Peralta , Cyril de Runz

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

人工智能 · 计算机科学 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

We study Bayesian coordination games where agents receive noisy private information over the game's payoff structure, and over each others' actions. If private information over actions is precise, we find that agents can coordinate on…

综合经济学 · 经济学 2019-04-25 Dominik Grafenhofer , Wolfgang Kuhle

There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain-independent challenges posed by this problem, and describe…

多智能体系统 · 计算机科学 2011-06-24 P. Berry , T. J. Lee , D. E. Wilkins

Artificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge. In this work, we investigate how human-like personality traits…

计算与语言 · 计算机科学 2025-06-03 Seungwon Lim , Seungbeen Lee , Dongjun Min , Youngjae Yu

We propose a methodology for estimating human behaviors in psychotherapy sessions using mutli-label and multi-task learning paradigms. We discuss the problem of behavioral coding in which data of human interactions is the annotated with…

计算与语言 · 计算机科学 2020-10-07 James Gibson , David C. Atkins , Torrey Creed , Zac Imel , Panayiotis Georgiou , Shrikanth Narayanan

Past research has studied two approaches to utilise predefined policy sets in repeated interactions: as experts, to dictate our own actions, and as types, to characterise the behaviour of other agents. In this work, we bring these…

人工智能 · 计算机科学 2019-07-24 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche

The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…

计算机科学与博弈论 · 计算机科学 2023-01-04 Yoav Kolumbus , Noam Nisan

Providing accurate/suitable information on behaviors in sma\-rt environments is a challenging and crucial task in pervasive computing where context-awareness and pro-activity are of fundamental importance. Behavioral identifications enable…

计算机科学中的逻辑 · 计算机科学 2016-01-21 Radoslaw Klimek

Action Detection is a complex task that aims to detect and classify human actions in video clips. Typically, it has been addressed by processing fine-grained features extracted from a video classification backbone. Recently, thanks to the…

计算机视觉与模式识别 · 计算机科学 2021-03-02 Matteo Tomei , Lorenzo Baraldi , Simone Calderara , Simone Bronzin , Rita Cucchiara

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

社会与信息网络 · 计算机科学 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu