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Traditional NBA player evaluation metrics are based on scoring differential or some pace-adjusted linear combination of box score statistics like points, rebounds, assists, etc. These measures treat performances with the outcome of the game…

应用统计 · 统计学 2023-09-21 Sameer K. Deshpande , Shane T. Jensen

How can we model influence between individuals in a social system, even when the network of interactions is unknown? In this article, we review the literature on the "influence model," which utilizes independent time series to estimate how…

社会与信息网络 · 计算机科学 2012-02-28 Wei Pan , Manuel Cebrian , Wen Dong , Taemie Kim , James Fowler , Alex Pentland

One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…

计算机科学与博弈论 · 计算机科学 2010-06-30 Dmitry Zinoviev , Vy Duong , Honggang Zhang

There has been a long standing interest in understanding `Social Influence' both in Social Sciences and in Computational Linguistics. In this paper, we present a novel approach to study and measure interpersonal influence in daily…

In this paper, we investigate the issue of detecting the real-life influence of people based on their Twitter account. We propose an overview of common Twitter features used to characterize such accounts and their activity, and show that…

社会与信息网络 · 计算机科学 2021-08-06 Jean-Val{è}re Cossu , Nicolas Dugu{é} , Vincent Labatut

The possibility of using player engagement predictions to profile high spending video game users is explored. In particular, individual-player survival curves in terms of days after first login, game level reached and accumulated playtime…

机器学习 · 计算机科学 2020-03-10 Ana Fernández del Río , Pei Pei Chen , África Periáñez

Good models require good training data. For overparameterized deep models, the causal relationship between training data and model predictions is increasingly opaque and poorly understood. Influence analysis partially demystifies training's…

机器学习 · 计算机科学 2024-04-02 Zayd Hammoudeh , Daniel Lowd

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

人工智能 · 计算机科学 2025-06-11 Maciej Swiechowski , Dominik Slezak

Measuring the impact and success of human performance is common in various disciplines, including art, science, and sports. Quantifying impact also plays a key role on social media, where impact is usually defined as the reach of a user's…

社会与信息网络 · 计算机科学 2019-04-09 Kiran Garimella , Robert West

With the growing importance of corporate viral marketing campaigns on online social networks, the interest in studies of influence propagation through networks is higher than ever. In a viral marketing campaign, a firm initially targets a…

社会与信息网络 · 计算机科学 2013-10-10 Kumar Gaurav , Bartlomiej Blaszczyszyn , Holger Paul Keeler

Predicting when an individual will adopt a new behavior is an important problem in application domains such as marketing and public health. This paper examines the perfor- mance of a wide variety of social network based measurements…

社会与信息网络 · 计算机科学 2016-07-26 Nikhil Kumar , Ruocheng Guo , Ashkan Aleali , Paulo Shakarian

People assume different and important roles within social networks. Some roles have received extensive study: that of influencers who are well-connected, and that of brokers who bridge unconnected parts of the network. However, very little…

社会与信息网络 · 计算机科学 2021-08-31 Martin Saveski , Farshad Kooti , Sylvia Morelli Vitousek , Carlos Diuk , Bryce Bartlett , Lada Adamic

Most centralities proposed for identifying influential spreaders on social networks to either spread a message or to stop an epidemic require the full topological information of the network on which spreading occurs. In practice, however,…

物理与社会 · 物理学 2017-12-13 Byungjoon Min , Fredrik Liljeros , Hernán A. Makse

Influence functions estimate the effect of removing a training point on a model without the need to retrain. They are based on a first-order Taylor approximation that is guaranteed to be accurate for sufficiently small changes to the model,…

机器学习 · 计算机科学 2019-11-22 Pang Wei Koh , Kai-Siang Ang , Hubert H. K. Teo , Percy Liang

In our study, we first constructed a dataset from the tweets of the top 100 medical influencers with the highest Influencer Score during the COVID-19 pandemic. This dataset was then used to construct a socio-semantic network, mapping both…

社会与信息网络 · 计算机科学 2024-08-01 Zhijin Guo , Edwin Simpson , Roberta Bernardi

Influence maximization is the problem of finding influential users, or nodes, in a graph so as to maximize the spread of information. It has many applications in advertising and marketing on social networks. In this paper, we study a highly…

社会与信息网络 · 计算机科学 2017-10-25 Paul Lagrée , Olivier Cappé , Bogdan Cautis , Silviu Maniu

We study network centrality based on dynamic influence propagation models in social networks. To illustrate our integrated mathematical-algorithmic approach for understanding the fundamental interplay between dynamic influence processes and…

社会与信息网络 · 计算机科学 2017-03-02 Wei Chen , Shang-Hua Teng

Influence functions approximate how removing a training example changes a quantity of interest, called the target function, such as a held-out loss. To estimate the influence of a group of examples, the standard practice is to sum the…

机器学习 · 计算机科学 2026-05-18 Jaeseung Heo , Kyeongheung Yun , Youngbin Choi , Sehyun Hwang , Jungseul Ok , Dongwoo Kim

Reputation is generally defined as the opinion of a group on an aspect of a thing. This paper presents a reputation model that follows a probabilistic modelling of opinions based on three main concepts: (1) the value of an opinion decays…

多智能体系统 · 计算机科学 2015-04-01 Nardine Osman , Alessandro Provetti , Valerio Riggi , Carles Sierra

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc