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Finding a path free from obstacles that poses minimal risk is critical for safe navigation. People who are sighted and people who are visually impaired require navigation safety while walking on a sidewalk. In this research we developed an…

计算机视觉与模式识别 · 计算机科学 2020-09-29 Faruk Ahmed , Md Sultan Mahmud , Kazi Ashraf Moinuddin , Mohammed Istiaque Hyder , Mohammed Yeasin

Valence-arousal (VA) estimation is crucial for capturing the nuanced nature of human emotions in naturalistic environments. While pre-trained Vision-Language models like CLIP have shown remarkable semantic alignment capabilities, their…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Byeongjin Jung , Chanyeong Park , Sejoon Lim

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

人机交互 · 计算机科学 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

人机交互 · 计算机科学 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Navigating complex indoor environments requires a deep understanding of the space the robotic agent is acting into to correctly inform the navigation process of the agent towards the goal location. In recent learning-based navigation…

机器人学 · 计算机科学 2023-10-05 Marco Rosano , Antonino Furnari , Luigi Gulino , Corrado Santoro , Giovanni Maria Farinella

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

In contemporary training for industrial manufacturing, reconciling theoretical knowledge with practical experience continues to be a significant difficulty. As companies transition to more intricate and technology-oriented settings,…

人机交互 · 计算机科学 2025-07-30 Vladislav Li , Ilias Siniosoglou , Panagiotis Sarigiannidis , Vasileios Argyriou

Homonymous hemianopia (HH) patients report difficulties in avoiding collisions with other pedestrians. We evaluated pedestrian collision detection and avoidance behaviors in HH patients and healthy controls using a novel virtual reality…

人机交互 · 计算机科学 2025-10-07 Jonathan K. Doyon , Sujin Kim , Alex D. Hwang , Jae-Hyun Jung

Effective and flexible allocation of visual attention is key for pedestrians who have to navigate to a desired goal under different conditions of urgency and safety preferences. While automatic modelling of pedestrian attention holds great…

计算机视觉与模式识别 · 计算机科学 2022-11-01 Igor Vozniak , Philipp Mueller , Lorena Hell , Nils Lipp , Ahmed Abouelazm , Christian Mueller

Forest bathing is a nature immersion practice that reduces stress, restores mental resources, and has a wide variety of use cases in the treatment of mental illnesses. Since many people who need the benefits of forest bathing have little…

人机交互 · 计算机科学 2023-09-06 Rachel Masters , Francisco Ortega , Victoria Interrante

Exploring an unfamiliar indoor environment and avoiding obstacles is challenging for visually impaired people. Currently, several approaches achieve the avoidance of static obstacles based on the mapping of indoor scenes. To solve the issue…

计算机视觉与模式识别 · 计算机科学 2022-04-05 Wenyan Ou , Jiaming Zhang , Kunyu Peng , Kailun Yang , Gerhard Jaworek , Karin Müller , Rainer Stiefelhagen

3D scene understanding is an important task, and there has been a recent surge of research interest in aligning 3D representations of point clouds with text to empower embodied AI. However, due to the lack of comprehensive 3D benchmarks,…

计算机视觉与模式识别 · 计算机科学 2024-12-20 Qihang Cao , Huangxun Chen

Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wide spectrum of activities, previously not possible in 2D…

人机交互 · 计算机科学 2022-04-04 Mohammad Keshavarzi , Michael Zollhoefer , Allen Y. Yang , Patrick Peluse , Luisa Caldas

Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contrast, real-world…

机器人学 · 计算机科学 2026-03-09 Beichen Wang , Yuanjie Lu , Linji Wang , Liuchuan Yu , Xuesu Xiao

Augmented reality enables the illusion of contents such as objects and humans in the virtual world co-existing with users in the real world. However, non-users who are not aware of the presence of the virtual world and dynamically move…

人机交互 · 计算机科学 2019-07-01 Chao Shi

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…

人机交互 · 计算机科学 2025-02-04 Wai Tong , Haobo Li , Meng Xia , Wong Kam-Kwai , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT…

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

人机交互 · 计算机科学 2019-03-05 James Lewis , Benedikte Rorstad