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Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling…

神经与进化计算 · 计算机科学 2023-11-29 Julian Togelius , Ahmed Khalifa , Sam Earle , Michael Cerny Green , Lisa Soros

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

计算机科学与博弈论 · 计算机科学 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

Arithmetic functions in Number Theory meet the Sprague-Grundy function from Combinatorial Game Theory. We study a variety of 2-player games induced by standard arithmetic functions, such as Euclidian division, divisors, remainders and…

数论 · 数学 2021-07-06 Douglas E. Iannucci , Urban Larsson

Recent development in quantum computation and quantum information theory allows to extend the scope of game theory for the quantum world. The paper presents the history and basic ideas of quantum game theory. Description of Giffen paradoxes…

凝聚态物理 · 物理学 2014-10-13 J. Sladkowski

The game dynamical equations are derived from Boltzmann-like equations for individual pair interactions by assuming a certain kind of imitation behavior, the so-called proportional imitation rule. They can be extended to a stochastic…

统计力学 · 物理学 2007-05-23 Dirk Helbing

This publication is to present a summary of research (referred as Klabs - http://www.kappalabs.org) carried out in author's Ph.D studies on topic of application of Logic Programming as scripting language for virtual character behavior…

编程语言 · 计算机科学 2014-05-16 Grzegorz Jaśkiewicz

The theory of mean field games aims at studying deterministic or stochastic differential games (Nash equilibria) as the number of agents tends to infinity. Since very few mean field games have explicit or semi-explicit solutions, numerical…

最优化与控制 · 数学 2020-03-11 Yves Achdou , Mathieu Laurière

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language processing tasks. For instance, some of these algorithms leveraging deep neural…

Recent work by (Richardson and Kuhn, 2017a,b; Richardson et al., 2018) looks at semantic parser induction and question answering in the domain of source code libraries and APIs. In this brief note, we formalize the representations being…

计算与语言 · 计算机科学 2018-04-19 Kyle Richardson

We develop a finite-state automata approach, implemented in a Maple package {\tt ToadsAndFrogs} available from our websites, for conjecturing, and then rigorously proving, values for large families of positions in Richard Guy's…

动力系统 · 数学 2007-10-29 Thotsaporn ``Aek'' Thanatipanonda , Doron Zeilberger

Truth, consistency and elementary equivalence can all be characterised in terms of games, namely the so-called evaluation game, the model-existence game, and the Ehrenfeucht-Fraisse game. We point out the great affinity of these games to…

逻辑 · 数学 2023-03-23 Jouko Väänänen

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

计算与语言 · 计算机科学 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar

Many forcing notions obtained using the creature technology are naturally connected with certain integer games.

逻辑 · 数学 2007-05-23 Saharon Shelah , Jindrich Zapletal

Procedures of the short-term predictions for processes in general 2-person differential interactive games are proposed. Their effectiveness is discussed.

历史与综述 · 数学 2007-05-23 Denis V. Juriev

Large language models (LLMs) such as ChatGPT and GPT-4 have recently demonstrated their remarkable abilities of communicating with human users. In this technical report, we take an initiative to investigate their capacities of playing text…

计算与语言 · 计算机科学 2025-04-01 Chen Feng Tsai , Xiaochen Zhou , Sierra S. Liu , Jing Li , Mo Yu , Hongyuan Mei

We improve the informativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should…

计算与语言 · 计算机科学 2019-04-05 Sheng Shen , Daniel Fried , Jacob Andreas , Dan Klein

We introduce parallelism into the basic algebra of games to model concurrent game algebraically. Parallelism is treated as a new kind of game operation. The resulted algebra of concurrent games can be used widely to reason the parallel…

计算机科学中的逻辑 · 计算机科学 2019-09-04 Yong Wang

We show how solutions to many recursive arena equations can be computed in a natural way by allowing loops in arenas. We then equip arenas with winning functions and total winning strategies. We present two natural winning conditions…

计算机科学中的逻辑 · 计算机科学 2010-01-06 Pierre Clairambault

Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…

计算机科学中的逻辑 · 计算机科学 2014-04-01 Ernst-Erich Doberkat