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Reinforcement learning is time-consuming for complex tasks due to the need for large amounts of training data. Recent advances in GPU-based simulation, such as Isaac Gym, have sped up data collection thousands of times on a commodity GPU.…

机器学习 · 计算机科学 2023-07-25 Zechu Li , Tao Chen , Zhang-Wei Hong , Anurag Ajay , Pulkit Agrawal

Educational researchers have increasingly drawn attention to how students develop computational thinking (CT) skills, including in science, math, and literacy contexts. A key component of CT is the process of abstraction, a particularly…

计算机与社会 · 计算机科学 2019-01-08 Kevin Lin , David DeLiema

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions -- ranging from routing problems to online advertising auctions -- evolve…

计算机科学与博弈论 · 计算机科学 2023-03-02 Keegan Harris , Ioannis Anagnostides , Gabriele Farina , Mikhail Khodak , Zhiwei Steven Wu , Tuomas Sandholm

As recurrent neural networks become larger and deeper, training times for single networks are rising into weeks or even months. As such there is a significant incentive to improve the performance and scalability of these networks. While…

机器学习 · 计算机科学 2016-04-08 Jeremy Appleyard , Tomas Kocisky , Phil Blunsom

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

计算机与社会 · 计算机科学 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

Measuring plagiarism in programming assignments is an essential task to the educational procedure. This paper discusses the methods of plagiarism and its detection in introductory programming course assignments written in C++. A small…

计算与语言 · 计算机科学 2022-05-31 Muhammad Humayoun , Muhammad Adnan Hashmi , Ali Hanzala Khan

Currently, training large-scale deep learning models is typically achieved through parallel training across multiple GPUs. However, due to the inherent communication overhead and synchronization delays in traditional model parallelism…

计算机视觉与模式识别 · 计算机科学 2024-11-21 Xiuyuan Guo , Chengqi Xu , Guinan Guo , Feiyu Zhu , Changpeng Cai , Peizhe Wang , Xiaoming Wei , Junhao Su , Jialin Gao

The purpose of this book is to help you program shared-memory parallel systems without risking your sanity. Nevertheless, you should think of the information in this book as a foundation on which to build, rather than as a completed…

分布式、并行与集群计算 · 计算机科学 2023-06-13 Paul E. McKenney

This paper concerns the design of a multidimensional Chebyshev interpolation based method for a differential game theory problem. In continuous game theory problems, it might be difficult to find analytical solutions, so numerical methods…

数值分析 · 数学 2023-07-11 Carmelo de Castro , Víctor Gatón , Beatriz Gómez

This article presents an automatic approach to quickly derive a good solution for hardware resource partition and task granularity for task-based parallel applications on heterogeneous many-core architectures. Our approach employs a…

分布式、并行与集群计算 · 计算机科学 2020-03-10 Peng Zhang , Jianbin Fang , Canqun Yang , Chun Huang , Tao Tang , Zheng Wang

The recent woes of the supercomputer industry and changes in federal funding have caused some scientists to re-evaluate the means by which they hope to solve Grand Challenge problems. I evaluate the potential of Massively Parallel…

高能物理 - 格点 · 物理学 2016-08-31 Rajan Gupta

Learning heuristics for combinatorial optimization problems through graph neural networks have recently shown promising results on some classic NP-hard problems. These are single-level optimization problems with only one player. Multilevel…

机器学习 · 计算机科学 2023-04-22 Adel Nabli , Margarida Carvalho

The aim of parallel computing is to increase an application performance by executing the application on multiple processors. OpenMP is an API that supports multi platform shared memory programming model and shared-memory programs are…

分布式、并行与集群计算 · 计算机科学 2013-11-12 Vibha Rajput , Alok Katiyar

Collaborative problem solving (CPS) competence is considered one of the essential 21st-century skills. To facilitate the assessment and learning of CPS competence, researchers have proposed a series of frameworks to conceptualize CPS and…

人机交互 · 计算机科学 2024-07-18 Mengxiao Zhu , Xin Wang , Xiantao Wang , Zihang Chen , Wei Huang

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

计算机与社会 · 计算机科学 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Supporting learners during Collaborative Problem Solving (CPS) is a necessity. Existing studies have compared scaffolds with maximal and minimal instructional support by studying their effects on learning and behaviour. However, our…

社会与信息网络 · 计算机科学 2025-12-10 Kester Wong , Feng Shihui , Sahan Bulathwela , Mutlu Cukurova

The growing complexity of real-world systems necessitates interdisciplinary solutions to confront myriad challenges in modeling, analysis, management, and control. To meet these demands, the parallel systems method rooted in Artificial…

分布式、并行与集群计算 · 计算机科学 2024-03-26 Yong Zhao , Zhengqiu Zhu , Bin Chen , Sihang Qiu , Jincai Huang , Xin Lu , Weiyi Yang , Chuan Ai , Kuihua Huang , Cheng He , Yucheng Jin , Zhong Liu , Fei-Yue Wang

This paper revisits a classical problem of slotted multiple access with success, idle, and collision events on each slot. First, results of a 2-user multiple access game are reported. The game was conducted at the University of Southern…

计算机科学与博弈论 · 计算机科学 2021-12-24 Michael J. Neely

In the context of multi-player, general-sum games, there is an increasing interest in solution concepts modeling some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria, and…

计算机科学与博弈论 · 计算机科学 2019-10-15 Andrea Celli , Alberto Marchesi , Tommaso Bianchi , Nicola Gatti

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…