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相关论文: A Smartphone App to Support Sedentary Behavior Cha…

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The sedentary lifestyle increases individuals' risks of developing chronic diseases. To support individuals to be more physically active, we propose a mobile system, MotionShift, that presents users with step count data alongside contextual…

人机交互 · 计算机科学 2025-09-25 Kefan Xu , Rosa I. Arriaga

Personal data cover multiple aspects of our daily life and activities, including health, finance, social, Internet, Etc. Personal data visualisations aim to improve the user experience when exploring these large amounts of personal data and…

人机交互 · 计算机科学 2022-03-04 Yasmeen Anjeer Alshehhi , Mohamed Abdelrazek , Alessio Bonti

Sedentary behavior is a critical health risk for older adults. Although digital interventions are widely available, they primarily rely on screen-based notifications that can feel clinical or cognitively demanding, and are thus often…

人机交互 · 计算机科学 2026-03-30 Siying Hu , Zhenhao Zhang

To design social robots to effectively promote health behavior change, it is essential to understand how people respond to various health communication strategies employed by these robots. This study examines the effectiveness of two types…

Back pain is one of the leading causes of disability-adjusted life year globally and the most common cause of low back pain is poor sitting posture. There are several actions that can be adopted proactively to avoid poor sitting posture…

系统与控制 · 电气工程与系统科学 2021-04-29 Nusrat Binta Nizam , Tohfatul Jinan , Wahida Binte Naz Aurthy , Md. Rakib Hossen , Jahid Ferdous

With the advancements in automated driving, there is concern that motion sickness will increase as non-driving-related tasks increase. Therefore, techniques to reduce motion sickness have drawn much attention. Research studies have…

人机交互 · 计算机科学 2024-06-25 Yujiro Tamura , Takahiro Wada , Hailong Liu

Most prostate cancer survivors are confronted with disease-related and treatment-related side effects that impact their quality of life. A tool that combines specific physical activity coaching with the promotion of a healthy lifestyle and…

Technology based screentime, the time an individual spends engaging with their computer or cell phone, has increased exponentially over the past decade, but perhaps most alarmingly amidst the COVID-19 pandemic. Although many software based…

人机交互 · 计算机科学 2022-01-04 Mina Khan , Zeel Patel , Kathryn Wantlin , Elena Glassman , Pattie Maes

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…

人机交互 · 计算机科学 2018-07-26 Julian Steil , Philipp Müller , Yusuke Sugano , Andreas Bulling

Regular physical activity is known to be beneficial to people suffering from diabetes type 2. Nevertheless, most such people are sedentary. Smartphones create new possibilities for helping people to adhere to their physical activity goals,…

计算机与社会 · 计算机科学 2018-05-16 Irit Hochberg , Guy Feraru , Mark Kozdoba , Shie Mannor , Moshe Tennenholtz , Elad Yom-Tov

Accurately recognizing human context from smartphone sensor data remains a significant challenge, especially in sedentary settings where activities such as studying, attending lectures, relaxing, and eating exhibit highly similar inertial…

信号处理 · 电气工程与系统科学 2025-12-03 Aditya Sneh , Nilesh Kumar Sahu , Snehil Gupta , Haroon R. Lone

Emotional and physical well-being at workplace is important for a positive work environment and higher productivity. Jobs such as software programming lead to a sedentary lifestyle and require high interaction with computers. Working at the…

人机交互 · 计算机科学 2016-07-06 Amol Patwardhan , Gerald Knapp

Maintaining physical activity is essential for older adults' health and well-being, yet participation remains low. Traditional paper-based and in-person interventions have been effective but face scalability issues. Smartphone apps offer a…

Beneficial daily activity interventions have been shown to improve both the physical and mental health of older adults. However, there is a lack of robust objective metrics and personalized strategies to measure their impact. In this study,…

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

人机交互 · 计算机科学 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Anxiety disorders are the most common class of psychiatric problems affecting both children and adults. However, tools to effectively monitor and manage anxiety are lacking, and comparatively limited research has been applied to addressing…

计算机与社会 · 计算机科学 2020-08-11 Lionel Levine , Migyeong Gwak , Kimmo Karkkainen , Shayan Fazeli , Bita Zadeh , Tara Peris , Alexander Young , Majid Sarrafzadeh

With the outbreak of the COVID-19 pandemic in 2020, most colleges and universities move to restrict campus activities, reduce indoor gatherings and move instruction online. These changes required that students adapt and alter their daily…

人机交互 · 计算机科学 2021-07-12 Congyu Wu , Hagen Fritz , Cameron Craddock , Kerry Kinney , Darla Castelli , David M. Schnyer

We propose and create an incentive based recommendation algorithm aimed at improving the lifestyle of diabetic patients. This algorithm is integrated into a real world mobile application to provide personalized health recommendations.…

人机交互 · 计算机科学 2025-04-22 Wasim Abbas , Hafiz Syed Muhammad Bilal , Asim Abbas , Muhammad Afzal , Je-Hoon Lee

To optimize mobile health interventions and advance domain knowledge on intervention design, it is critical to understand how the intervention effect varies over time and with contextual information. This study aims to assess how a push…

应用统计 · 统计学 2024-10-22 Jiaxin Yu , Tianchen Qian

Hevelius, a web-based computer mouse test, measures arm movement and has been shown to accurately evaluate severity for patients with Parkinson's disease and ataxias. A Hevelius session produces 32 numeric features, which may be hard to…

人机交互 · 计算机科学 2024-09-11 Hongjin Lin , Tessa Han , Krzysztof Z. Gajos , Anoopum S. Gupta
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